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humotion / src / server / server.cpp @ 99ebae32

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1 8c6c1163 Simon Schulz
/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include "server/server.h"
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#include "server/middleware_ros.h"
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#include "server/middleware_rsb.h"
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#include <boost/algorithm/string.hpp>
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#include <string>
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using namespace std;
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using namespace boost;
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using namespace humotion;
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using namespace humotion::server;
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//! set up constant for updaterate (50Hz)
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const float Server::MOTION_UPDATERATE = 50.0;
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//! constructor
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//! open a new server instance.
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Server::Server(string scope, string mw, JointInterface *_joint_interface){
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    //convert mw to uppercase:
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    to_upper(mw);
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    printf("> initializing humotion server (on %s, middleware=%s)\n",scope.c_str(),mw.c_str());
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    //store pointer to joint interface
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    joint_interface = _joint_interface;
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    //tell joint interface our framerate:
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    joint_interface->set_framerate(MOTION_UPDATERATE);
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    //create controller
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    controller = new Controller(joint_interface);
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    controller->init_motion_generators();
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    //start middleware:
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    if (mw == "ROS"){
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        middleware = new MiddlewareROS(scope, controller);
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    }else if (mw == "RSB"){
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        middleware = new MiddlewareRSB(scope, controller);
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    }else{
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        printf("> ERROR: invalid mw '%s' given. Please use ROS or RSB\n\n",mw.c_str());
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        exit(EXIT_FAILURE);
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    }
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    //start motion generation thread:
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    start_motion_generation_thread();
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}
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//! destructor
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Server::~Server(){
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}
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//! middleware still running?
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bool Server::ok(){
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    return middleware->ok();
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}
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//! start main thread
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void Server::start_motion_generation_thread(){
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    motion_generation_thread_ptr = new boost::thread(boost::bind( &Server::motion_generation_thread, this));
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}
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//! main thread that handles all data in/out
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//! this thread will take care of gathering all input data and
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//! then generate the output targets at a fixed rate of \sa MOTION_UPDATERATE
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void Server::motion_generation_thread(){
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    unsigned int incoming_data_count_invalid = 0;
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    printf("> started motion generation thread\n");
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    //calculate loop delay:
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    float loop_delay = 1000.0 / MOTION_UPDATERATE;
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    boost::system_time timeout = get_system_time() + posix_time::milliseconds(loop_delay);
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    while (middleware->ok()){
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        //mw tick
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        middleware->tick();
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        //do some logging:
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        //controller->dump_angles();
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        //calculate all targets
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        controller->calculate_targets();
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        //publish data to joints
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        controller->publish_targets();
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        //finally execute the movement:
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        joint_interface->execute_motion();
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        //check if we received joint information in the last step:
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        unsigned int incoming_data_count = joint_interface->get_and_clear_incoming_position_count();
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        if (incoming_data_count == 0){
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                printf("> WARNING: no incoming joint data during the last iteration...\n");
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                incoming_data_count_invalid++;
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                if (incoming_data_count_invalid >= MOTION_UPDATERATE){
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                    printf("> ERROR: no incoming joint data for 1s -> will exit now\n");
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                    exit(EXIT_FAILURE);
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                }
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        }else{
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                incoming_data_count_invalid = 0;
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        }
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        thread::sleep(timeout);
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        timeout = get_system_time() + posix_time::milliseconds(loop_delay);
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    }
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    printf("> motion generation thread exited.\n");
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}