humotion / src / server / eyelid_motion_generator.cpp @ b9e86b5d
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1 | 8c6c1163 | Simon Schulz | /*
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2 | * This file is part of humotion
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3 | *
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4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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5 | * http://opensource.cit-ec.de/projects/humotion
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6 | *
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7 | * This file may be licensed under the terms of the
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8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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9 | * or (at your option) any later version.
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10 | *
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11 | * Software distributed under the License is distributed
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12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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13 | * express or implied. See the LGPL for the specific language
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14 | * governing rights and limitations.
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15 | *
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16 | * You should have received a copy of the LGPL along with this
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17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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18 | * or write to the Free Software Foundation, Inc.,
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19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | * The development of this software was supported by the
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22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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24 | * Forschungsgemeinschaft (DFG) in the context of the German
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25 | * Excellence Initiative.
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26 | */
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27 | |||
28 | #include "server/eyelid_motion_generator.h" |
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29 | #include "server/server.h" |
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30 | |||
31 | using namespace boost; |
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32 | using namespace std; |
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33 | using namespace humotion; |
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34 | using namespace humotion::server; |
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35 | |||
36 | //saccade detection threshold in deg/s
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37 | const float EyelidMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0; //deg/s |
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38 | //eyeblink duration:
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39 | const float EyelidMotionGenerator::EYEBLINK_DURATION_MS = 150.0;//ms |
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40 | //periodic eyeblinks: every 2..10s:
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41 | const float EyelidMotionGenerator::EYEBLINK_EYERY_MS_MIN = 2000.0; //ms |
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42 | const float EyelidMotionGenerator::EYEBLINK_EYERY_MS_MAX = 10000.0; //ms |
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43 | //how many seconds do we block further blinks after each eyeblink?
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44 | const float EyelidMotionGenerator::EYEBLINK_BLOCKING_TIME = 1000.0; //ms |
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45 | |||
46 | //! constructor
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47 | EyelidMotionGenerator::EyelidMotionGenerator(JointInterface *j) : EyeMotionGenerator(j){ |
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48 | saccade_blink_active = false;
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49 | saccade_blink_requested = false;
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50 | eyelid_closed[LEFT] = false;
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51 | eyelid_closed[RIGHT] = false;
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52 | } |
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53 | |||
54 | //! destructor
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55 | EyelidMotionGenerator::~EyelidMotionGenerator(){ |
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56 | } |
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57 | |||
58 | |||
59 | //! calculate joint targets
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60 | //! \TODO: make up motion twice as slow as down motion
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61 | void EyelidMotionGenerator::calculate_targets(){
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62 | //printf("> humotion: calculating eyelid targets\n");
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63 | |||
64 | //fetch current angles:
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65 | float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
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66 | |||
67 | //calculate left eyelid targets:
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68 | float eyelid_upper_left_target = eye_tilt_now + requested_gaze_state.eyelid_opening_upper;
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69 | float eyelid_lower_left_target = eye_tilt_now - requested_gaze_state.eyelid_opening_lower;
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70 | |||
71 | //calculate right eyelid targets:
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72 | float eyelid_upper_right_target = eye_tilt_now + requested_gaze_state.eyelid_opening_upper;
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73 | float eyelid_lower_right_target = eye_tilt_now - requested_gaze_state.eyelid_opening_lower;
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74 | |||
75 | //limit target angles:
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76 | eyelid_upper_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_UPPER, eyelid_upper_left_target); |
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77 | eyelid_lower_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_LOWER, eyelid_lower_left_target); |
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78 | eyelid_upper_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, eyelid_upper_right_target); |
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79 | eyelid_lower_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, eyelid_lower_right_target); |
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80 | |||
81 | //(temporarily) store the target
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82 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LID_UPPER, eyelid_upper_left_target); |
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83 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LID_LOWER, eyelid_lower_left_target); |
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84 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LID_UPPER, eyelid_upper_right_target); |
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85 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LID_LOWER, eyelid_lower_right_target); |
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86 | |||
87 | //check for saccade
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88 | check_for_saccade(); |
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89 | |||
90 | //is there a blink request?
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91 | start_external_eyeblinks(requested_gaze_state.eyeblink_request_left, requested_gaze_state.eyeblink_request_right); |
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92 | |||
93 | //do we have a saccade & do we want to exec an eyeblink?
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94 | process_saccadic_eyeblinks(); |
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95 | |||
96 | //execute for periodic eyeblinks every ? ms
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97 | process_periodic_eyeblinks(); |
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98 | |||
99 | //close eyes again after a given timeout
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100 | handle_eyeblink_timeout(); |
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101 | |||
102 | //eyeblinks override position target (if necessary)
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103 | override_lids_for_eyeblink(); |
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104 | } |
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105 | |||
106 | //! process any external blink requests
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107 | void EyelidMotionGenerator::start_external_eyeblinks(int duration_left, int duration_right){ |
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108 | //manual eyeblinks will ALWAYs get executed as we use a negative block timeout (=timout has already passed)
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109 | eyeblink_blocked_timeout = get_system_time() - posix_time::seconds(100);
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110 | |||
111 | if (duration_left == 0){ |
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112 | //nothing to do
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113 | }else if (duration_left < 0){ |
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114 | //infinite sleep -> close
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115 | eyelid_closed[LEFT] = true;
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116 | }else{
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117 | //timeout sleep
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118 | start_eyeblink(LEFT, duration_left); |
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119 | eyelid_closed[LEFT] = false;
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120 | } |
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121 | |||
122 | if (duration_right == 0){ |
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123 | //nothing to do
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124 | }else if (duration_right < 0){ |
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125 | //infinite sleep -> close
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126 | eyelid_closed[RIGHT] = true;
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127 | }else{
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128 | //timeout sleep
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129 | start_eyeblink(RIGHT, duration_right); |
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130 | eyelid_closed[RIGHT] = false;
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131 | } |
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132 | } |
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133 | |||
134 | //! process saccadic blink requests
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135 | //! -> when we do a saccade, the chances to blink are much higher
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136 | void EyelidMotionGenerator::process_saccadic_eyeblinks(){
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137 | if (saccade_blink_requested){
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138 | //every n-th's saccade requests an eyeblink
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139 | //here: use 0.3 even though humans use bigger prob value (but that looks stupid on robot)
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140 | if ((rand()%3) == 0){ |
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141 | ///printf("> saccadic eyeblink:\n");
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142 | start_eyeblink(LEFT); |
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143 | start_eyeblink(RIGHT); |
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144 | } |
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145 | saccade_blink_requested = false;
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146 | } |
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147 | } |
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148 | |||
149 | //! process periodic blink requests
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150 | //! -> we want to have an eyeblink every n...m seconds
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151 | void EyelidMotionGenerator::process_periodic_eyeblinks(){
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152 | if((eyeblink_active[LEFT]) || eyeblink_active[RIGHT]){
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153 | //calculate next timeout for a new periodic eyeblink
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154 | int milliseconds_to_next_blink = EYEBLINK_EYERY_MS_MIN + (rand()%(int)(EYEBLINK_EYERY_MS_MAX-EYEBLINK_EYERY_MS_MIN)); |
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155 | periodic_blink_start_time = get_system_time() + posix_time::milliseconds(milliseconds_to_next_blink); |
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156 | } |
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157 | |||
158 | if (get_system_time() > periodic_blink_start_time){
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159 | ///printf("> periodic eyeblink:\n");
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160 | start_eyeblink(LEFT); |
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161 | start_eyeblink(RIGHT); |
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162 | } |
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163 | } |
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164 | |||
165 | //! handle eyeblink timeouts.
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166 | //! this function will actually re-open the eyes after a predefined time
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167 | void EyelidMotionGenerator::handle_eyeblink_timeout(){
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168 | boost::system_time now = get_system_time(); |
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169 | |||
170 | //take care of re-opening eye timeout:
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171 | for(int i=LEFT; i<=RIGHT; i++){ |
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172 | if (eyeblink_active[i]){
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173 | if (now >= eyeblink_timeout[i]){
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174 | eyeblink_active[i] = false;
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175 | } |
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176 | } |
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177 | } |
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178 | |||
179 | //take care of blocking time
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180 | if (eyeblink_active[LEFT] || eyeblink_active[RIGHT]){
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181 | eyeblink_blocked_timeout = get_system_time() + posix_time::milliseconds(EYEBLINK_BLOCKING_TIME); |
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182 | } |
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183 | |||
184 | |||
185 | } |
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186 | |||
187 | //! override eyelid positions
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188 | //! this will override (=close) the eyelids for all possible eyeblink requests
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189 | void EyelidMotionGenerator::override_lids_for_eyeblink(){
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190 | //close the requested eyelids
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191 | if (eyeblink_active[LEFT] || eyelid_closed[LEFT]){
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192 | close_eyelid(JointInterface::ID_EYES_LEFT_LID_UPPER); |
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193 | close_eyelid(JointInterface::ID_EYES_LEFT_LID_LOWER); |
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194 | } |
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195 | if(eyeblink_active[RIGHT] || eyelid_closed[RIGHT]){
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196 | close_eyelid(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
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197 | close_eyelid(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
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198 | } |
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199 | } |
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200 | |||
201 | |||
202 | |||
203 | //! overwrite the intermediate target to close the given eyelid:
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204 | void EyelidMotionGenerator::close_eyelid(int joint_id){ |
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205 | float value = 0.0; |
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206 | |||
207 | //set upper to minimal allowed value (=as closed as possible) + a small offset
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208 | //set lower to the same value (instead of max) in order to avoid collisions
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209 | switch(joint_id){
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210 | default:
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211 | //no eyelid -> return
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212 | return;
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213 | |||
214 | case(JointInterface::ID_EYES_LEFT_LID_UPPER):
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215 | case(JointInterface::ID_EYES_LEFT_LID_LOWER):
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216 | //use the upper value + 10 deg as close state:
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217 | value = joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LID_UPPER) + 10.0; |
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218 | //overwrite last target_
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219 | joint_interface->set_target_position(joint_id, value); |
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220 | break;
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221 | |||
222 | case(JointInterface::ID_EYES_RIGHT_LID_UPPER):
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223 | case(JointInterface::ID_EYES_RIGHT_LID_LOWER):
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224 | //use the upper value + 10 deg as close state:
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225 | value = joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LID_UPPER) + 10.0; |
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226 | //overwrite last target_
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227 | joint_interface->set_target_position(joint_id, value); |
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228 | break;
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229 | } |
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230 | } |
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231 | |||
232 | //! start an eyeblink request
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233 | //! this will actually set a flag and a timeout for reopening the given eyelid pair again
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234 | //! \param int id of side (LEFT or RIGHT)
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235 | void EyelidMotionGenerator::start_eyeblink(int side, int duration){ |
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236 | if (get_system_time() < eyeblink_blocked_timeout){
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237 | //return if we are still in the block time
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238 | return;
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239 | } |
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240 | //request for n ms eyeblink:
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241 | eyeblink_timeout[side] = get_system_time() + posix_time::milliseconds(duration); |
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242 | |||
243 | eyeblink_active[side] = true;
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244 | } |
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245 | |||
246 | //! check if there is an ongoing saccade:
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247 | void EyelidMotionGenerator::check_for_saccade(){
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248 | if (get_eye_saccade_active()){
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249 | //this is a saccade, check if not already in saccade:
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250 | if (!saccade_blink_active){
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251 | //this is a new saccade! restart blink timer
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252 | saccade_blink_requested = true;
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253 | saccade_blink_active = true;
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254 | } |
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255 | }else{
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256 | saccade_blink_active = false;
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257 | } |
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258 | } |
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259 | |||
260 | |||
261 | //! publish targets to motor boards:
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262 | void EyelidMotionGenerator::publish_targets(){
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263 | //publish values if there is an active gaze input within the last timerange
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264 | if (gaze_target_input_active()){
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265 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LID_UPPER); |
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266 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LID_LOWER); |
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267 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
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268 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
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269 | } |
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270 | } |