Statistics
| Branch: | Tag: | Revision:

humotion / src / server / eye_motion_generator.cpp @ cc3bdc80

History | View | Annotate | Download (6.556 KB)

1
/*
2
* This file is part of humotion
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/humotion
6
*
7
* This file may be licensed under the terms of the
8
* GNU Lesser General Public License Version 3 (the ``LGPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the LGPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the LGPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*/
27

    
28
#include "server/eye_motion_generator.h"
29
#include "server/server.h"
30

    
31
using namespace std;
32
using namespace humotion;
33
using namespace humotion::server;
34

    
35
//saccade detection threshold in deg/s
36
const float EyeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
37

    
38
//! constructor
39
EyeMotionGenerator::EyeMotionGenerator(JointInterface *j) : GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE){
40
}
41

    
42

    
43
//! destructor
44
EyeMotionGenerator::~EyeMotionGenerator(){
45
}
46

    
47
//! set up an eyemotion profile
48
//! this will use speed and acceleration calc formulas from literature:
49
//! \param dof id of joint
50
//! \param target angle
51
//! \param current angle
52
void EyeMotionGenerator::setup_eyemotion(int dof, float target,
53
                                         float current_position,
54
                                         float current_speed,
55
                                         humotion::Timestamp timestamp){
56
    //get distance to target:
57
    float distance_abs = fabs(target - current_position);
58
    //get max speed: factor can be found in encyc britannica: "linear.... being 300° per second for 10° and 500° per second for 30°" (max=700)
59
    float max_speed = fmin(700.0, 10.0*distance_abs + 200.0);
60
    //max accel: use data from ""Speed and Accuracy of Saccadic Eye Movements: Characteristics of Impulse Variability in the Oculomotor System"
61
    //                 http://www-personal.umich.edu/~kornblum/files/journal_exp_psych_HPP_15-3.pdf
62
    //           gathered from table2
63
    float max_accel = fmin(80000.0, 1526.53*distance_abs + 10245.4);
64

    
65
    //feed reflexxes api with data
66
    reflexxes_set_input(dof, target, current_position, current_speed, timestamp, max_speed, max_accel);
67
}
68

    
69
//! calculate joint targets
70
void EyeMotionGenerator::calculate_targets(){
71
    //use the target values for a faster response
72
    float neck_pan_now  = joint_interface->get_target_position(JointInterface::ID_NECK_PAN);
73
    float neck_tilt_now = joint_interface->get_target_position(JointInterface::ID_NECK_TILT);
74

    
75
    //calculate target angles for the eyes:
76
    //right eye is dominant -> direct output
77
    float eye_pan_r_target = (requested_gaze_state.pan + requested_gaze_state.vergence/2.0) - (neck_pan_now);
78

    
79
    //left eye is non dominant -> filtered output: TODO: activate low pass filtered output
80
    //FIXME: USE LOWPASS FILTER HERE --> output_angle[angle_names::EYE_PAN_L] + 0.1 * (eye_pan_l_target - output_angle[angle_names::EYE_PAN_L]) etc;
81
    float eye_pan_l_target = (requested_gaze_state.pan - requested_gaze_state.vergence/2.0) - (neck_pan_now);
82

    
83
    //tilt:
84
    float eye_tilt_target = requested_gaze_state.tilt - (neck_tilt_now);
85

    
86
    if (0){
87
        eye_pan_r_target = 0.0;
88
        eye_pan_l_target = 0.0;
89
        eye_tilt_target  = 0.0;
90
    }
91

    
92
    //check and take care of limits
93
    eye_pan_l_target = limit_target(JointInterface::ID_EYES_LEFT_LR, eye_pan_l_target);
94
    eye_pan_r_target = limit_target(JointInterface::ID_EYES_RIGHT_LR, eye_pan_r_target);
95
    eye_tilt_target = limit_target(JointInterface::ID_EYES_BOTH_UD, eye_tilt_target);
96

    
97
    //fetch current dataset
98
    float eye_pan_l_now, eye_pan_r_now, eye_tilt_now;
99
    float eye_pan_l_speed, eye_pan_r_speed, eye_tilt_speed;
100

    
101
    humotion::Timestamp eye_pan_l_ts = get_timestamped_state(
102
                JointInterface::ID_EYES_LEFT_LR,
103
                &eye_pan_l_now,
104
                &eye_pan_l_speed);
105

    
106
    humotion::Timestamp eye_pan_r_ts = get_timestamped_state(
107
                JointInterface::ID_EYES_RIGHT_LR,
108
                &eye_pan_r_now,
109
                &eye_pan_r_speed);
110

    
111
    humotion::Timestamp eye_tilt_ts = get_timestamped_state(
112
                JointInterface::ID_EYES_BOTH_UD,
113
                &eye_tilt_now,
114
                &eye_tilt_speed);
115

    
116
    //pass paramaters to reflexxes api:
117
    setup_eyemotion(0, eye_pan_l_target, eye_pan_l_now, eye_pan_l_speed, eye_pan_l_ts);
118
    setup_eyemotion(1, eye_pan_r_target, eye_pan_r_now, eye_pan_r_speed, eye_pan_r_ts);
119
    setup_eyemotion(2, eye_tilt_target, eye_tilt_now, eye_tilt_speed,    eye_tilt_ts);
120

    
121
    // cout << "EYE MOTION 2 " << eye_tilt_target << " now=" << eye_tilt_now << "\n";
122

    
123
    //call reflexxes to handle profile calculation:
124
    reflexxes_calculate_profile();
125

    
126
    //tell the joint about the new values:
127
    joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LR,
128
                                         reflexxes_position_output->NewPositionVector->VecData[0],
129
                                         reflexxes_position_output->NewVelocityVector->VecData[0]);
130
    joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LR,
131
                                         reflexxes_position_output->NewPositionVector->VecData[1],
132
                                         reflexxes_position_output->NewVelocityVector->VecData[1]);
133
    joint_interface->set_target_position(JointInterface::ID_EYES_BOTH_UD,
134
                                         reflexxes_position_output->NewPositionVector->VecData[2],
135
                                         reflexxes_position_output->NewVelocityVector->VecData[2]);
136

    
137
    cout << reflexxes_position_output->NewPositionVector->VecData[2] << " " << reflexxes_position_output->NewVelocityVector->VecData[2] ;
138
}
139

    
140

    
141
//! pubish the calculated targets to the joint subsystem
142
void EyeMotionGenerator::publish_targets(){
143
    //publish values if there is an active gaze input within the last timerange
144
    if (gaze_target_input_active()){
145
        joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LR);
146
        joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LR);
147
        joint_interface->publish_target_position(JointInterface::ID_EYES_BOTH_UD);
148
    }
149
}