Revision fdb6f148 src/server/neck_motion_generator.cpp
src/server/neck_motion_generator.cpp | ||
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requested_neck_state = requested_gaze_state; |
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} |
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requested_neck_state.dump(); |
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//get targets: this is the sum of stored neck target and up-to-date offset: |
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float neck_pan_target = requested_neck_state.pan + requested_gaze_state.pan_offset; |
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float neck_tilt_target = requested_neck_state.tilt + requested_gaze_state.tilt_offset; |
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