humotion / src / server / controller.cpp @ fe5a9426
History | View | Annotate | Download (3.484 KB)
1 | 8c6c1163 | Simon Schulz | /*
|
---|---|---|---|
2 | * This file is part of humotion
|
||
3 | *
|
||
4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
||
5 | * http://opensource.cit-ec.de/projects/humotion
|
||
6 | *
|
||
7 | * This file may be licensed under the terms of the
|
||
8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
|
||
9 | * or (at your option) any later version.
|
||
10 | *
|
||
11 | * Software distributed under the License is distributed
|
||
12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
||
13 | * express or implied. See the LGPL for the specific language
|
||
14 | * governing rights and limitations.
|
||
15 | *
|
||
16 | * You should have received a copy of the LGPL along with this
|
||
17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
||
18 | * or write to the Free Software Foundation, Inc.,
|
||
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
20 | *
|
||
21 | * The development of this software was supported by the
|
||
22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
||
23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
|
||
24 | * Forschungsgemeinschaft (DFG) in the context of the German
|
||
25 | * Excellence Initiative.
|
||
26 | */
|
||
27 | |||
28 | #include "server/controller.h" |
||
29 | #include "server/eye_motion_generator.h" |
||
30 | #include "server/eyelid_motion_generator.h" |
||
31 | #include "server/eyebrow_motion_generator.h" |
||
32 | #include "server/neck_motion_generator.h" |
||
33 | #include "server/mouth_motion_generator.h" |
||
34 | |||
35 | using namespace std; |
||
36 | using namespace humotion; |
||
37 | using namespace humotion::server; |
||
38 | |||
39 | //! constructor
|
||
40 | Controller::Controller(JointInterface *j){ |
||
41 | joint_interface = j; |
||
42 | } |
||
43 | |||
44 | //! destructor
|
||
45 | Controller::~Controller(){ |
||
46 | } |
||
47 | |||
48 | //! initialise motion generators
|
||
49 | void Controller::init_motion_generators(){
|
||
50 | //NOTE: the order of these generators is important!
|
||
51 | // (i.e. the neck generator must be added after the eye generator!)
|
||
52 | |||
53 | //1) eye motion generation:
|
||
54 | add_motion_generator(new EyeMotionGenerator(joint_interface));
|
||
55 | |||
56 | //2) eyelid motion generator
|
||
57 | add_motion_generator(new EyelidMotionGenerator(joint_interface));
|
||
58 | |||
59 | //3) neck motion generator
|
||
60 | add_motion_generator(new NeckMotionGenerator(joint_interface));
|
||
61 | |||
62 | //4) mouth motion generator
|
||
63 | add_motion_generator(new MouthMotionGenerator(joint_interface));
|
||
64 | |||
65 | //5) eyebrow motion generator
|
||
66 | add_motion_generator(new EyebrowMotionGenerator(joint_interface));
|
||
67 | } |
||
68 | |||
69 | //! add a single motion genrator
|
||
70 | void Controller::add_motion_generator(MotionGenerator *m){
|
||
71 | motion_generator_vector.push_back(m); |
||
72 | } |
||
73 | |||
74 | //! calculate target angles for all motion generators:
|
||
75 | void Controller::calculate_targets(){
|
||
76 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
||
77 | (*it)->calculate_targets(); |
||
78 | } |
||
79 | } |
||
80 | |||
81 | //! publish all target angles to the devices:
|
||
82 | //! NOTE: this is done in an extra loop to have a low delay between consequent sets:
|
||
83 | void Controller::publish_targets(){
|
||
84 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
||
85 | (*it)->publish_targets(); |
||
86 | } |
||
87 | } |
||
88 | |||
89 | |||
90 | //! update gaze target:
|
||
91 | //! \param GazeState with target values for the overall gaze
|
||
92 | void Controller::set_gaze_target(GazeState new_gaze_target){
|
||
93 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
||
94 | (*it)->set_gaze_target(new_gaze_target); |
||
95 | } |
||
96 | } |
||
97 | |||
98 | //! update mouth state:
|
||
99 | //! \param MouthState with target values for the mouth joints
|
||
100 | void Controller::set_mouth_target(MouthState s){
|
||
101 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
|
||
102 | (*it)->set_mouth_target(s); |
||
103 | } |
||
104 | } |