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hlrc / server / src / MiddlewareRSB.cpp @ 482adb6d

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#include "MiddlewareRSB.h"
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#ifdef RSB_SUPPORT
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#include <rsb/converter/Repository.h>
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#include <rsb/converter/ProtocolBufferConverter.h>
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#include <cstdio>
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// CallbackWrapper:
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#include "RSB/GazeCallbackWrapper.h"
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#include "RSB/MouthCallbackWrapper.h"
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#include "RSB/SpeechCallbackWrapper.h"
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#include "RSB/UtteranceCallbackWrapper.h"
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#include "RSB/EmotionCallbackWrapper.h"
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#include "RSB/AnimationCallbackWrapper.h"
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#include "RSB/UtteranceRSB.h"
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using namespace std;
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using namespace rsb;
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using namespace rsb::patterns;
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MiddlewareRSB::MiddlewareRSB(Arbiter* arbiter, std::string scope) : Middleware(arbiter, scope) {
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        init();
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}
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MiddlewareRSB::~MiddlewareRSB() {
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}
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void MiddlewareRSB::tick() {
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        // nothing to do
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}
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void MiddlewareRSB::init() {
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        printf("> registering converters\n");
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        // converter for EmotionState
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        try {
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                rsb::converter::Converter<string>::Ptr emotionStateConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::EmotionExpression>());
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                rsb::converter::converterRepository<string>()->registerConverter(emotionStateConverter);
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        }
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        catch (...) {
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        }
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        // converter for SoundChunk
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        try {
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                rsb::converter::Converter<string>::Ptr SoundChunkConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::audition::SoundChunk>());
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                rsb::converter::converterRepository<string>()->registerConverter(SoundChunkConverter);
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        }
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        catch (...) {
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        }
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        // converter for Utterance
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        try {
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                rsb::converter::Converter<string>::Ptr UtteranceConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::audition::Utterance>());
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                rsb::converter::converterRepository<string>()->registerConverter(UtteranceConverter);
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        }
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        catch (...) {
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        }
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        // converter for GazeTarget
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        try {
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                rsb::converter::Converter<string>::Ptr gazeTargetConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::BinocularHeadGaze>());
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                rsb::converter::converterRepository<string>()->registerConverter(gazeTargetConverter);
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        }
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        catch (...) {
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        }
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        // converter for MouthTarget
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        // rsb::converter::Converter<string>::Ptr mouthTargetConverter(new
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        // rsb::converter::ProtocolBufferConverter<rst::robot::MouthTarget>());
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        // rsb::converter::converterRepository<string>()->registerConverter(mouthTargetConverter);
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        // converter for Animation
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        try {
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                rsb::converter::Converter<string>::Ptr animationConverter(
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                   new rsb::converter::ProtocolBufferConverter<rst::animation::HeadAnimation>());
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                rsb::converter::converterRepository<string>()->registerConverter(animationConverter);
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        }
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        catch (...) {
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        }
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        // first get a factory instance that is used to create RSB domain objects
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        Factory& factory = getFactory();
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        // scope to listen on:
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        string scope = base_scope + "/set/";
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        // get server
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        server = factory.createLocalServer(scope);
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        // get tts server:
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        string tts_scope = base_scope + "/tts_provider";
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        printf("> registering remote server on %s\n", tts_scope.c_str());
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        tts_server = factory.createRemoteServer(tts_scope);
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        // create local server with parallel exec strategy (HACK!)
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        rsb::ParticipantConfig config = factory.getDefaultParticipantConfig();
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        rsc::runtime::Properties& properties = config.mutableEventReceivingStrategy().mutableOptions();
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        properties.set<string>("parallelhandlercalls", "1");
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        // now we can create a server with parallel execution:
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        server_parallel = factory.createLocalServer(scope, config);
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        // this server will now handle/call these methods in multiple threads:
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        server_parallel->registerMethod("animation", LocalServer::CallbackPtr(new AnimationCallbackWrapper(this)));
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        // initialise callbacks:
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        init_callbacks();
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        // informer->publish(gaze_target);
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        printf("> MiddlewareRSB initialised\n");
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}
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void MiddlewareRSB::init_callback(string name, LocalServer::CallbackPtr callback_ptr) {
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        printf("> init_callback(%s%s)\n", server->getScope()->toString().c_str(), name.c_str());
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        server->registerMethod(name, callback_ptr);
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}
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void MiddlewareRSB::init_callbacks() {
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        printf("> registering callbacks (rpc methods)\n");
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        init_callback("speech", LocalServer::CallbackPtr(new SpeechCallbackWrapper(this)));
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        init_callback("utterance", LocalServer::CallbackPtr(new UtteranceCallbackWrapper(this)));
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        init_callback("gaze", LocalServer::CallbackPtr(new GazeCallbackWrapper(this)));
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        /// init_callback("mouth",     LocalServer::CallbackPtr(new MouthCallbackWrapper(this)));
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        EmotionCallbackWrapper* emotion_cb = new EmotionCallbackWrapper(this);
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        init_callback("defaultEmotion", LocalServer::CallbackPtr(emotion_cb));
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        init_callback("currentEmotion", LocalServer::CallbackPtr(emotion_cb));
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}
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// call a tts system to convert a string to an utterance
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std::shared_ptr<Utterance> MiddlewareRSB::tts_call(string text) {
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        double tts_timeout = 1.0; // seconds. DO NOT CHANGE THIS!
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        // build request
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        std::shared_ptr<std::string> request(new string(text));
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        // try to fetch it asynchronously:
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        try {
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                RemoteServer::DataFuture<rst::audition::Utterance> future_ptr =
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                   tts_server->callAsync<rst::audition::Utterance>("create_utterance", request);
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                // try to fetch the result
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                std::shared_ptr<rst::audition::Utterance> utterance_ptr = future_ptr.get(tts_timeout);
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                // done, return utterance ptr
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                std::shared_ptr<Utterance> utterance(new UtteranceRSB(*(utterance_ptr.get())));
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                printf("> done. got utterance (text=%s)\n", utterance->get_text().c_str());
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                return utterance;
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        }
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        catch (rsc::threading::FutureTimeoutException e) {
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                printf("> error: tts_call timed out after %3.1f seconds.\n", tts_timeout);
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        }
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        catch (rsc::threading::FutureTaskExecutionException e) {
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                printf("> error: tts_call failed: %s\n", e.what());
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        }
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        printf("> failed... got no utterance\n");
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        std::shared_ptr<Utterance> utterance(new Utterance());
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        return utterance;
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}
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#endif