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hlrc / client / cpp / include / Middleware.h @ b39258f1

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1 0c286af0 Simon Schulz
/*
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* This file is part of hlrc
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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//*********************************************************************************
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//allow direct synthesis using inprotk calls. by default this is disabled
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//until inprotk gets to an usable state (e.g. the completion flag has to work)
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#define USE_INPROTK_SYNTHESIS 0
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//*********************************************************************************
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#include <string>
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#include "RobotHeadAnimation.h"
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#include "RobotEmotion.h"
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#include "RobotGaze.h"
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#include "RobotMouth.h"
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class Middleware{
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public:
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    Middleware(std::string scope);
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    void set_default_emotion(RobotEmotion e, bool blocking);
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    void set_current_emotion(RobotEmotion e, bool blocking);
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    void set_gaze_target(RobotGaze target, bool blocking);
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    void set_lookat_target(float x, float y, float z, const std::string frame_id,
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                           bool blocking, float roll);
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    void set_mouth_target(RobotMouth target, bool blocking);
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    void set_head_animation(RobotHeadAnimation a, bool blocking);
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    void set_speak(std::string text, bool blocking);
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    RobotEmotion get_current_emotion();
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    RobotEmotion get_default_emotion();
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    RobotGaze get_gaze_target();
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protected:
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    virtual void init() = 0;
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    virtual void publish_default_emotion(RobotEmotion e, bool blocking) = 0;
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    virtual void publish_current_emotion(RobotEmotion e, bool blocking) = 0;
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    virtual void publish_gaze_target(RobotGaze g, bool blocking) = 0;
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    virtual void publish_lookat_target(float x, float y, float z, const std::string frame_id,
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                                       bool blocking, float roll) = 0;
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    virtual void publish_mouth_target(RobotMouth m, bool blocking) = 0;
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    virtual void publish_head_animation(RobotHeadAnimation a, bool blocking) = 0;
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    virtual void publish_speech(std::string text, bool blocking) = 0;
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    std::string base_scope;
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private:
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    RobotEmotion defaultEmotion;
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    RobotEmotion currentEmotion;
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    RobotGaze gazeTarget;
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    RobotMouth mouthTarget;
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    RobotHeadAnimation headAnimation;
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};
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