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hlrc / server / include / EmotionConfig.h @ f150aab5

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include <humotion/client/client.h>
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#include "boost/date_time/posix_time/posix_time.hpp"
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#include <boost/thread/thread_time.hpp>
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#include <boost/thread/thread.hpp>
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class EmotionConfig {
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public:
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        typedef enum
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        {
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                NEUTRAL = 0,
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                HAPPY = 1,
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                SAD = 2,
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                ANGRY = 3,
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                SURPRISED = 4,
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                FEAR = 5
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        } EmotionType;
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        EmotionConfig();
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        EmotionConfig(EmotionType e);
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        ~EmotionConfig();
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        void set_duration(unsigned long ms);
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        void select_config(EmotionType e);
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        void init_neutral();
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        void init_happy();
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        void init_sad();
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        void init_angry();
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        void init_surprised();
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        void init_fear();
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        bool is_active();
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        // override/influence the gaze state
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        // -> override neck angles (will be added to neck ptr)
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        // -> set eyelid opening (rel to moving eyeball)
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        // -> force eyebrows
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        humotion::GazeState gaze_override;
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        // override mouth
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        humotion::MouthState mouth_override;
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        // overblend time
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        unsigned int overblend_time_ms;
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private:
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        boost::system_time end_time;
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};