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hlrc / server / include / EmotionConfig.h @ f1d65328

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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include <humotion/client/client.h>
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#include <chrono>
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class EmotionConfig{
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public:
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    typedef enum{
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        NEUTRAL  = 0,
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        HAPPY    = 1,
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        SAD      = 2,
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        ANGRY    = 3,
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        SURPRISED = 4,
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        FEAR     = 5
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    } EmotionType;
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    EmotionConfig();
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    EmotionConfig(EmotionType e);
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    ~EmotionConfig();
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    void set_duration(unsigned long ms);
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    void select_config(EmotionType e);
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    void init_neutral();
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    void init_happy();
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    void init_sad();
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    void init_angry();
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    void init_surprised();
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    void init_fear();
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    bool is_active();
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    //override/influence the gaze state
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    // -> override neck angles (will be added to neck ptr)
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    // -> set eyelid opening (rel to moving eyeball)
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    // -> force eyebrows
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    humotion::GazeState gaze_override;
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    //override mouth
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    humotion::MouthState mouth_override;
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    //overblend time
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    unsigned int overblend_time_ms;
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private:
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    std::chrono::time_point<std::chrono::steady_clock> end_time;
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};