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humotion / src / client / middleware.cpp @ 0c8d22a5

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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include "humotion/client/middleware.h"
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#include <string>
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// using namespace std;
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// using namespace humotion;
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// using namespace humotion::client;
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using humotion::client::Middleware;
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//! constructor
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//! open a new Middleware instance.
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Middleware::Middleware(std::string scope) {
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    base_scope = scope;
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}
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//! destructor
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Middleware::~Middleware() {
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}
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//! set mouth position
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//! \param MouthState m to set
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//! \param send data to server (optional, use manual call to send_*() to trigger update on server)
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void Middleware::update_mouth_target(MouthState m, bool send) {
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    mouth_state = m;
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    if (send) {
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        send_mouth_target();
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    }
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}
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//! set gaze target
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//! \param GazeState m to set
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//! \param send data to server (optional, use manual call to send_*() to trigger update on server)
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void Middleware::update_gaze_target(GazeState s, bool send) {
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    gaze_state = s;
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    if (send) {
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        send_gaze_target();
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    }
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}
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//! send all targets to server
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void Middleware::send_all() {
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    send_mouth_target();
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    send_gaze_target();
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}