humotion / src / server / controller.cpp @ 3504a859
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| 1 | 8c6c1163 | Simon Schulz | /*
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| 2 | * This file is part of humotion
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| 3 | *
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| 4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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| 5 | * http://opensource.cit-ec.de/projects/humotion
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| 6 | *
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| 7 | * This file may be licensed under the terms of the
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| 8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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| 9 | * or (at your option) any later version.
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| 10 | *
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| 11 | * Software distributed under the License is distributed
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| 12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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| 13 | * express or implied. See the LGPL for the specific language
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| 14 | * governing rights and limitations.
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| 15 | *
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| 16 | * You should have received a copy of the LGPL along with this
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| 17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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| 18 | * or write to the Free Software Foundation, Inc.,
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| 19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| 20 | *
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| 21 | * The development of this software was supported by the
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| 22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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| 23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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| 24 | * Forschungsgemeinschaft (DFG) in the context of the German
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| 25 | * Excellence Initiative.
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| 26 | */
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| 27 | |||
| 28 | #include "server/controller.h" |
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| 29 | #include "server/eye_motion_generator.h" |
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| 30 | #include "server/eyelid_motion_generator.h" |
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| 31 | #include "server/eyebrow_motion_generator.h" |
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| 32 | #include "server/neck_motion_generator.h" |
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| 33 | #include "server/mouth_motion_generator.h" |
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| 34 | |||
| 35 | using namespace std; |
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| 36 | using namespace humotion; |
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| 37 | using namespace humotion::server; |
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| 38 | |||
| 39 | //! constructor
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| 40 | Controller::Controller(JointInterface *j){
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| 41 | joint_interface = j; |
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| 42 | } |
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| 43 | |||
| 44 | //! destructor
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| 45 | Controller::~Controller(){
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| 46 | } |
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| 47 | |||
| 48 | //! initialise motion generators
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| 49 | void Controller::init_motion_generators(){
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| 50 | //NOTE: the order of these generators is important!
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| 51 | // (i.e. the neck generator must be added after the eye generator!)
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| 52 | |||
| 53 | //1) eye motion generation:
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| 54 | add_motion_generator(new EyeMotionGenerator(joint_interface));
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| 55 | |||
| 56 | //2) eyelid motion generator
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| 57 | add_motion_generator(new EyelidMotionGenerator(joint_interface));
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| 58 | |||
| 59 | //3) neck motion generator
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| 60 | add_motion_generator(new NeckMotionGenerator(joint_interface));
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| 61 | |||
| 62 | //4) mouth motion generator
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| 63 | add_motion_generator(new MouthMotionGenerator(joint_interface));
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| 64 | |||
| 65 | //5) eyebrow motion generator
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| 66 | add_motion_generator(new EyebrowMotionGenerator(joint_interface));
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| 67 | } |
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| 68 | |||
| 69 | //! add a single motion genrator
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| 70 | void Controller::add_motion_generator(MotionGenerator *m){
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| 71 | motion_generator_vector.push_back(m); |
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| 72 | } |
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| 73 | |||
| 74 | //! calculate target angles for all motion generators:
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| 75 | void Controller::calculate_targets(){
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| 76 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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| 77 | (*it)->calculate_targets(); |
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| 78 | } |
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| 79 | } |
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| 80 | |||
| 81 | //! publish all target angles to the devices:
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| 82 | //! NOTE: this is done in an extra loop to have a low delay between consequent sets:
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| 83 | void Controller::publish_targets(){
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| 84 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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| 85 | (*it)->publish_targets(); |
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| 86 | } |
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| 87 | } |
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| 88 | |||
| 89 | |||
| 90 | //! update gaze target:
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| 91 | //! \param GazeState with target values for the overall gaze
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| 92 | void Controller::set_gaze_target(GazeState new_gaze_target){
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| 93 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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| 94 | (*it)->set_gaze_target(new_gaze_target); |
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| 95 | } |
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| 96 | } |
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| 97 | |||
| 98 | //! update mouth state:
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| 99 | //! \param MouthState with target values for the mouth joints
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| 100 | void Controller::set_mouth_target(MouthState s){
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| 101 | for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
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| 102 | (*it)->set_mouth_target(s); |
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| 103 | } |
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| 104 | } |