humotion / src / server / gaze_motion_generator.cpp @ 4e61b076
History | View | Annotate | Download (6.061 KB)
1 | 8c6c1163 | Simon Schulz | /*
|
---|---|---|---|
2 | * This file is part of humotion
|
||
3 | *
|
||
4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
||
5 | * http://opensource.cit-ec.de/projects/humotion
|
||
6 | *
|
||
7 | * This file may be licensed under the terms of the
|
||
8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
|
||
9 | * or (at your option) any later version.
|
||
10 | *
|
||
11 | * Software distributed under the License is distributed
|
||
12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
||
13 | * express or implied. See the LGPL for the specific language
|
||
14 | * governing rights and limitations.
|
||
15 | *
|
||
16 | * You should have received a copy of the LGPL along with this
|
||
17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
||
18 | * or write to the Free Software Foundation, Inc.,
|
||
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
20 | *
|
||
21 | * The development of this software was supported by the
|
||
22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
||
23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
|
||
24 | * Forschungsgemeinschaft (DFG) in the context of the German
|
||
25 | * Excellence Initiative.
|
||
26 | */
|
||
27 | |||
28 | #include "server/gaze_motion_generator.h" |
||
29 | #include "server/server.h" |
||
30 | |||
31 | using namespace std; |
||
32 | using namespace humotion; |
||
33 | using namespace humotion::server; |
||
34 | |||
35 | //saccade detection threshold in deg/s
|
||
36 | ///const float GazeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
|
||
37 | //some constants to decide if the requested move will trigger a neck or eye saccade
|
||
38 | const float GazeMotionGenerator::NECK_SACCADE_THRESHOLD = 15.0; //deg |
||
39 | const float GazeMotionGenerator::EYE_SACCADE_SPEED_THRESHOLD = 15.0; //deg/s |
||
40 | //close to ocolumotor-range?
|
||
41 | const float GazeMotionGenerator::OMR_LIMIT_TRIGGERS_NECK_SACCADE = 0.95; //0.95 = reaching 95% of OMR will trigger a correction |
||
42 | |||
43 | |||
44 | //! constructor
|
||
45 | GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) : ReflexxesMotionGenerator(j, dof, t){ |
||
46 | } |
||
47 | |||
48 | //! destructor
|
||
49 | GazeMotionGenerator::~GazeMotionGenerator(){ |
||
50 | } |
||
51 | |||
52 | //! update gaze target:
|
||
53 | //! \param GazeState with target values for the overall gaze
|
||
54 | void GazeMotionGenerator::set_gaze_target(GazeState new_gaze_target){
|
||
55 | 1c758459 | Simon Schulz | if (requested_gaze_state.gaze_type == GazeState::GAZETYPE_RELATIVE){
|
56 | printf("> ERROR: gaze targets should be converted to absolute before calling this\n");
|
||
57 | exit(EXIT_FAILURE); |
||
58 | 8c6c1163 | Simon Schulz | } |
59 | |||
60 | //check magnitude of gaze change to detect eye-neck saccades:
|
||
61 | float dist = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target));
|
||
62 | |||
63 | //check requested speed
|
||
64 | float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)) / (new_gaze_target.timestamp-requested_gaze_state.timestamp);
|
||
65 | |||
66 | //check magnitude and speed of gaze change to detect eye-neck saccades:
|
||
67 | if (dist > NECK_SACCADE_THRESHOLD){
|
||
68 | //the next saccade has to use neck motion as well
|
||
69 | if (speed > EYE_SACCADE_SPEED_THRESHOLD){
|
||
70 | neck_saccade_requested = true;
|
||
71 | } |
||
72 | }else{
|
||
73 | neck_saccade_requested = false;
|
||
74 | } |
||
75 | |||
76 | //check for eye getting close to ocolomotor range
|
||
77 | float eye_pos_l = joint_interface->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
|
||
78 | float eye_pos_r = joint_interface->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
|
||
79 | float eye_pos_ud = joint_interface->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
|
||
80 | |||
81 | //min/max bounds:
|
||
82 | float left_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LR);
|
||
83 | float left_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_LEFT_LR);
|
||
84 | float right_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LR);
|
||
85 | float right_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_RIGHT_LR);
|
||
86 | float ud_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_BOTH_UD);
|
||
87 | float ud_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_BOTH_UD);
|
||
88 | |||
89 | if (
|
||
90 | (eye_pos_l < left_min) || (eye_pos_l > left_max) || |
||
91 | (eye_pos_r < right_min) || (eye_pos_r > right_max) || |
||
92 | (eye_pos_ud < ud_min) || (eye_pos_ud > ud_max)){ |
||
93 | //the eyeball gets close to OMR, activate a neck compensation motion:
|
||
94 | neck_saccade_omr = true;
|
||
95 | }else{
|
||
96 | neck_saccade_omr = false;
|
||
97 | } |
||
98 | |||
99 | //use base class set method:
|
||
100 | MotionGenerator::set_gaze_target(new_gaze_target); |
||
101 | } |
||
102 | |||
103 | //! check if an eye saccade is active:
|
||
104 | bool GazeMotionGenerator::get_eye_saccade_active(){
|
||
105 | bool saccade_active;
|
||
106 | |||
107 | float speed_left = joint_interface->get_ts_speed(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
|
||
108 | float speed_right = joint_interface->get_ts_speed(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
|
||
109 | float speed_tilt = joint_interface->get_ts_speed(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
|
||
110 | |||
111 | float speed_total_l = sqrt(speed_left*speed_left + speed_tilt*speed_tilt);
|
||
112 | float speed_total_r = sqrt(speed_right*speed_right + speed_tilt*speed_tilt);
|
||
113 | |||
114 | //thresholding
|
||
115 | if ((speed_total_l > EYE_SACCADE_SPEED_THRESHOLD) || (speed_total_r > EYE_SACCADE_SPEED_THRESHOLD)){
|
||
116 | //this is a saccade
|
||
117 | saccade_active = true;
|
||
118 | }else{
|
||
119 | saccade_active = false;
|
||
120 | } |
||
121 | |||
122 | return saccade_active;
|
||
123 | } |
||
124 | |||
125 | //! get overall gaze
|
||
126 | GazeState GazeMotionGenerator::get_current_gaze(){ |
||
127 | //shortcut, makes the following easier to read
|
||
128 | JointInterface *j = joint_interface; |
||
129 | |||
130 | GazeState gaze = requested_gaze_state; |
||
131 | |||
132 | gaze.pan = j->get_ts_position(JointInterface::ID_NECK_PAN).get_newest_value() + |
||
133 | (j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value())/2.0; |
||
134 | gaze.tilt = j->get_ts_position(JointInterface::ID_NECK_TILT).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
||
135 | gaze.roll = j->get_ts_position(JointInterface::ID_NECK_ROLL).get_newest_value(); |
||
136 | |||
137 | gaze.vergence = j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() - j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
||
138 | |||
139 | return gaze;
|
||
140 | } |