Statistics
| Branch: | Tag: | Revision:

humotion / src / server / controller.cpp @ 5f29f640

History | View | Annotate | Download (3.484 KB)

1 8c6c1163 Simon Schulz
/*
2
* This file is part of humotion
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/humotion
6
*
7
* This file may be licensed under the terms of the
8
* GNU Lesser General Public License Version 3 (the ``LGPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the LGPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the LGPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*/
27
28
#include "server/controller.h"
29
#include "server/eye_motion_generator.h"
30
#include "server/eyelid_motion_generator.h"
31
#include "server/eyebrow_motion_generator.h"
32
#include "server/neck_motion_generator.h"
33
#include "server/mouth_motion_generator.h"
34
35
using namespace std;
36
using namespace humotion;
37
using namespace humotion::server;
38
39
//! constructor
40
Controller::Controller(JointInterface *j){
41
    joint_interface = j;
42
}
43
44
//! destructor
45
Controller::~Controller(){
46
}
47
48
//! initialise motion generators
49
void Controller::init_motion_generators(){
50
    //NOTE: the order of these generators is important!
51
    //       (i.e. the neck generator must be added after the eye generator!)
52
53
    //1) eye motion generation:
54
    add_motion_generator(new EyeMotionGenerator(joint_interface));
55
56
    //2) eyelid motion generator
57
    add_motion_generator(new EyelidMotionGenerator(joint_interface));
58
59
    //3) neck motion generator
60
    add_motion_generator(new NeckMotionGenerator(joint_interface));
61
62
    //4) mouth motion generator
63
    add_motion_generator(new MouthMotionGenerator(joint_interface));
64
65
    //5) eyebrow motion generator
66
    add_motion_generator(new EyebrowMotionGenerator(joint_interface));
67
}
68
69
//! add a single motion genrator
70
void Controller::add_motion_generator(MotionGenerator *m){
71
    motion_generator_vector.push_back(m);
72
}
73
74
//! calculate target angles for all motion generators:
75
void Controller::calculate_targets(){
76
    for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
77
        (*it)->calculate_targets();
78
    }
79
}
80
81
//! publish all target angles to the devices:
82
//! NOTE: this is done in an extra loop to have a low delay between consequent sets:
83
void Controller::publish_targets(){
84
    for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
85
        (*it)->publish_targets();
86
    }
87
}
88
89
90
//! update gaze target:
91
//! \param GazeState with target values for the overall gaze
92
void Controller::set_gaze_target(GazeState new_gaze_target){
93
    for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
94
        (*it)->set_gaze_target(new_gaze_target);
95
    }
96
}
97
98
//! update mouth state:
99
//! \param MouthState with target values for the mouth joints
100
void Controller::set_mouth_target(MouthState s){
101
    for(motion_generator_vector_t::iterator it = motion_generator_vector.begin(); it<motion_generator_vector.end(); it++){
102
        (*it)->set_mouth_target(s);
103
    }
104
}