humotion / src / server / gaze_motion_generator.cpp @ 84cbb5af
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1 | 8c6c1163 | Simon Schulz | /*
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2 | * This file is part of humotion
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3 | *
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4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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5 | * http://opensource.cit-ec.de/projects/humotion
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6 | *
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7 | * This file may be licensed under the terms of the
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8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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9 | * or (at your option) any later version.
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10 | *
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11 | * Software distributed under the License is distributed
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12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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13 | * express or implied. See the LGPL for the specific language
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14 | * governing rights and limitations.
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15 | *
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16 | * You should have received a copy of the LGPL along with this
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17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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18 | * or write to the Free Software Foundation, Inc.,
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19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | * The development of this software was supported by the
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22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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24 | * Forschungsgemeinschaft (DFG) in the context of the German
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25 | * Excellence Initiative.
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26 | */
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27 | |||
28 | #include "server/gaze_motion_generator.h" |
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29 | #include "server/server.h" |
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30 | |||
31 | using namespace std; |
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32 | using namespace humotion; |
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33 | using namespace humotion::server; |
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34 | |||
35 | //saccade detection threshold in deg/s
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36 | ///const float GazeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
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37 | //some constants to decide if the requested move will trigger a neck or eye saccade
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38 | const float GazeMotionGenerator::NECK_SACCADE_THRESHOLD = 15.0; //deg |
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39 | const float GazeMotionGenerator::EYE_SACCADE_SPEED_THRESHOLD = 15.0; //deg/s |
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40 | //close to ocolumotor-range?
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41 | const float GazeMotionGenerator::OMR_LIMIT_TRIGGERS_NECK_SACCADE = 0.95; //0.95 = reaching 95% of OMR will trigger a correction |
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42 | |||
43 | |||
44 | //! constructor
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45 | GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) : ReflexxesMotionGenerator(j, dof, t){ |
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46 | } |
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47 | |||
48 | //! destructor
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49 | GazeMotionGenerator::~GazeMotionGenerator(){ |
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50 | } |
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51 | |||
52 | //! update gaze target:
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53 | //! \param GazeState with target values for the overall gaze
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54 | void GazeMotionGenerator::set_gaze_target(GazeState new_gaze_target){
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55 | if (requested_gaze_state.type == GazeState::RELATIVE){
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56 | //relative gaze target -> calculate target angle:
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57 | printf("> FIXME: add code to interpolate the current position based on timestamp of gaze correction\n");
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58 | exit(0);
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59 | } |
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60 | |||
61 | //check magnitude of gaze change to detect eye-neck saccades:
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62 | float dist = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target));
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63 | |||
64 | //check requested speed
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65 | float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)) / (new_gaze_target.timestamp-requested_gaze_state.timestamp);
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66 | |||
67 | //check magnitude and speed of gaze change to detect eye-neck saccades:
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68 | if (dist > NECK_SACCADE_THRESHOLD){
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69 | //the next saccade has to use neck motion as well
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70 | if (speed > EYE_SACCADE_SPEED_THRESHOLD){
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71 | neck_saccade_requested = true;
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72 | } |
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73 | }else{
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74 | neck_saccade_requested = false;
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75 | } |
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76 | |||
77 | //check for eye getting close to ocolomotor range
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78 | float eye_pos_l = joint_interface->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
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79 | float eye_pos_r = joint_interface->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
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80 | float eye_pos_ud = joint_interface->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
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81 | |||
82 | //min/max bounds:
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83 | float left_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LR);
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84 | float left_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_LEFT_LR);
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85 | float right_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LR);
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86 | float right_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_RIGHT_LR);
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87 | float ud_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_BOTH_UD);
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88 | float ud_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_BOTH_UD);
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89 | |||
90 | if (
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91 | (eye_pos_l < left_min) || (eye_pos_l > left_max) || |
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92 | (eye_pos_r < right_min) || (eye_pos_r > right_max) || |
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93 | (eye_pos_ud < ud_min) || (eye_pos_ud > ud_max)){ |
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94 | //the eyeball gets close to OMR, activate a neck compensation motion:
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95 | neck_saccade_omr = true;
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96 | }else{
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97 | neck_saccade_omr = false;
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98 | } |
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99 | |||
100 | //use base class set method:
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101 | MotionGenerator::set_gaze_target(new_gaze_target); |
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102 | } |
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103 | |||
104 | //! check if an eye saccade is active:
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105 | bool GazeMotionGenerator::get_eye_saccade_active(){
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106 | bool saccade_active;
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107 | |||
108 | float speed_left = joint_interface->get_ts_speed(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
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109 | float speed_right = joint_interface->get_ts_speed(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
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110 | float speed_tilt = joint_interface->get_ts_speed(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
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111 | |||
112 | float speed_total_l = sqrt(speed_left*speed_left + speed_tilt*speed_tilt);
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113 | float speed_total_r = sqrt(speed_right*speed_right + speed_tilt*speed_tilt);
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114 | |||
115 | //thresholding
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116 | if ((speed_total_l > EYE_SACCADE_SPEED_THRESHOLD) || (speed_total_r > EYE_SACCADE_SPEED_THRESHOLD)){
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117 | //this is a saccade
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118 | saccade_active = true;
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119 | }else{
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120 | saccade_active = false;
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121 | } |
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122 | |||
123 | return saccade_active;
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124 | } |
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125 | |||
126 | //! get overall gaze
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127 | GazeState GazeMotionGenerator::get_current_gaze(){ |
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128 | //shortcut, makes the following easier to read
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129 | JointInterface *j = joint_interface; |
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130 | |||
131 | GazeState gaze = requested_gaze_state; |
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132 | |||
133 | gaze.pan = j->get_ts_position(JointInterface::ID_NECK_PAN).get_newest_value() + |
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134 | (j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value())/2.0; |
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135 | gaze.tilt = j->get_ts_position(JointInterface::ID_NECK_TILT).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
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136 | gaze.roll = j->get_ts_position(JointInterface::ID_NECK_ROLL).get_newest_value(); |
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137 | |||
138 | gaze.vergence = j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() - j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
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139 | |||
140 | return gaze;
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141 | } |