humotion / src / server / eyelid_motion_generator.cpp @ 8c6c1163
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| 1 | 8c6c1163 | Simon Schulz | /*
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| 2 | * This file is part of humotion
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| 3 | *
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| 4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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| 5 | * http://opensource.cit-ec.de/projects/humotion
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| 6 | *
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| 7 | * This file may be licensed under the terms of the
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| 8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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| 9 | * or (at your option) any later version.
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| 10 | *
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| 11 | * Software distributed under the License is distributed
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| 12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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| 13 | * express or implied. See the LGPL for the specific language
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| 14 | * governing rights and limitations.
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| 15 | *
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| 16 | * You should have received a copy of the LGPL along with this
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| 17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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| 18 | * or write to the Free Software Foundation, Inc.,
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| 19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| 20 | *
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| 21 | * The development of this software was supported by the
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| 22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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| 23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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| 24 | * Forschungsgemeinschaft (DFG) in the context of the German
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| 25 | * Excellence Initiative.
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| 26 | */
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| 27 | |||
| 28 | #include "server/eyelid_motion_generator.h" |
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| 29 | #include "server/server.h" |
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| 30 | |||
| 31 | using namespace boost; |
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| 32 | using namespace std; |
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| 33 | using namespace humotion; |
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| 34 | using namespace humotion::server; |
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| 35 | |||
| 36 | //saccade detection threshold in deg/s
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| 37 | const float EyelidMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0; //deg/s |
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| 38 | //eyeblink duration:
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| 39 | const float EyelidMotionGenerator::EYEBLINK_DURATION_MS = 150.0;//ms |
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| 40 | //periodic eyeblinks: every 2..10s:
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| 41 | const float EyelidMotionGenerator::EYEBLINK_EYERY_MS_MIN = 2000.0; //ms |
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| 42 | const float EyelidMotionGenerator::EYEBLINK_EYERY_MS_MAX = 10000.0; //ms |
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| 43 | //how many seconds do we block further blinks after each eyeblink?
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| 44 | const float EyelidMotionGenerator::EYEBLINK_BLOCKING_TIME = 1000.0; //ms |
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| 45 | |||
| 46 | //! constructor
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| 47 | EyelidMotionGenerator::EyelidMotionGenerator(JointInterface *j) : EyeMotionGenerator(j){
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| 48 | saccade_blink_active = false;
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| 49 | saccade_blink_requested = false;
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| 50 | eyelid_closed[LEFT] = false;
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| 51 | eyelid_closed[RIGHT] = false;
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| 52 | } |
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| 53 | |||
| 54 | //! destructor
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| 55 | EyelidMotionGenerator::~EyelidMotionGenerator(){
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| 56 | } |
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| 57 | |||
| 58 | |||
| 59 | //! calculate joint targets
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| 60 | //! \TODO: make up motion twice as slow as down motion
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| 61 | void EyelidMotionGenerator::calculate_targets(){
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| 62 | //printf("> humotion: calculating eyelid targets\n");
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| 63 | |||
| 64 | //fetch current angles:
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| 65 | float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
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| 66 | |||
| 67 | //calculate left eyelid targets:
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| 68 | float eyelid_upper_left_target = eye_tilt_now + requested_gaze_state.eyelid_opening_upper;
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| 69 | float eyelid_lower_left_target = eye_tilt_now - requested_gaze_state.eyelid_opening_lower;
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| 70 | |||
| 71 | //calculate right eyelid targets:
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| 72 | float eyelid_upper_right_target = eye_tilt_now + requested_gaze_state.eyelid_opening_upper;
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| 73 | float eyelid_lower_right_target = eye_tilt_now - requested_gaze_state.eyelid_opening_lower;
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| 74 | |||
| 75 | //limit target angles:
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| 76 | eyelid_upper_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_UPPER, eyelid_upper_left_target); |
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| 77 | eyelid_lower_left_target = limit_target(JointInterface::ID_EYES_LEFT_LID_LOWER, eyelid_lower_left_target); |
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| 78 | eyelid_upper_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_UPPER, eyelid_upper_right_target); |
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| 79 | eyelid_lower_right_target = limit_target(JointInterface::ID_EYES_RIGHT_LID_LOWER, eyelid_lower_right_target); |
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| 80 | |||
| 81 | //(temporarily) store the target
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| 82 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LID_UPPER, eyelid_upper_left_target); |
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| 83 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LID_LOWER, eyelid_lower_left_target); |
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| 84 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LID_UPPER, eyelid_upper_right_target); |
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| 85 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LID_LOWER, eyelid_lower_right_target); |
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| 86 | |||
| 87 | //check for saccade
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| 88 | check_for_saccade(); |
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| 89 | |||
| 90 | //is there a blink request?
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| 91 | start_external_eyeblinks(requested_gaze_state.eyeblink_request_left, requested_gaze_state.eyeblink_request_right); |
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| 92 | |||
| 93 | //do we have a saccade & do we want to exec an eyeblink?
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| 94 | process_saccadic_eyeblinks(); |
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| 95 | |||
| 96 | //execute for periodic eyeblinks every ? ms
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| 97 | process_periodic_eyeblinks(); |
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| 98 | |||
| 99 | //close eyes again after a given timeout
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| 100 | handle_eyeblink_timeout(); |
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| 101 | |||
| 102 | //eyeblinks override position target (if necessary)
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| 103 | override_lids_for_eyeblink(); |
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| 104 | } |
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| 105 | |||
| 106 | //! process any external blink requests
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| 107 | void EyelidMotionGenerator::start_external_eyeblinks(int duration_left, int duration_right){ |
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| 108 | //manual eyeblinks will ALWAYs get executed as we use a negative block timeout (=timout has already passed)
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| 109 | eyeblink_blocked_timeout = get_system_time() - posix_time::seconds(100);
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| 110 | |||
| 111 | if (duration_left == 0){ |
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| 112 | //nothing to do
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| 113 | }else if (duration_left < 0){ |
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| 114 | //infinite sleep -> close
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| 115 | eyelid_closed[LEFT] = true;
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| 116 | }else{
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| 117 | //timeout sleep
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| 118 | start_eyeblink(LEFT, duration_left); |
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| 119 | eyelid_closed[LEFT] = false;
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| 120 | } |
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| 121 | |||
| 122 | if (duration_right == 0){ |
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| 123 | //nothing to do
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| 124 | }else if (duration_right < 0){ |
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| 125 | //infinite sleep -> close
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| 126 | eyelid_closed[RIGHT] = true;
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| 127 | }else{
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| 128 | //timeout sleep
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| 129 | start_eyeblink(RIGHT, duration_right); |
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| 130 | eyelid_closed[RIGHT] = false;
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| 131 | } |
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| 132 | } |
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| 133 | |||
| 134 | //! process saccadic blink requests
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| 135 | //! -> when we do a saccade, the chances to blink are much higher
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| 136 | void EyelidMotionGenerator::process_saccadic_eyeblinks(){
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| 137 | if (saccade_blink_requested){
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| 138 | //every n-th's saccade requests an eyeblink
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| 139 | //here: use 0.3 even though humans use bigger prob value (but that looks stupid on robot)
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| 140 | if ((rand()%3) == 0){ |
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| 141 | ///printf("> saccadic eyeblink:\n");
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| 142 | start_eyeblink(LEFT); |
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| 143 | start_eyeblink(RIGHT); |
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| 144 | } |
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| 145 | saccade_blink_requested = false;
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| 146 | } |
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| 147 | } |
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| 148 | |||
| 149 | //! process periodic blink requests
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| 150 | //! -> we want to have an eyeblink every n...m seconds
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| 151 | void EyelidMotionGenerator::process_periodic_eyeblinks(){
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| 152 | if((eyeblink_active[LEFT]) || eyeblink_active[RIGHT]){
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| 153 | //calculate next timeout for a new periodic eyeblink
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| 154 | int milliseconds_to_next_blink = EYEBLINK_EYERY_MS_MIN + (rand()%(int)(EYEBLINK_EYERY_MS_MAX-EYEBLINK_EYERY_MS_MIN)); |
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| 155 | periodic_blink_start_time = get_system_time() + posix_time::milliseconds(milliseconds_to_next_blink); |
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| 156 | } |
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| 157 | |||
| 158 | if (get_system_time() > periodic_blink_start_time){
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| 159 | ///printf("> periodic eyeblink:\n");
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| 160 | start_eyeblink(LEFT); |
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| 161 | start_eyeblink(RIGHT); |
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| 162 | } |
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| 163 | } |
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| 164 | |||
| 165 | //! handle eyeblink timeouts.
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| 166 | //! this function will actually re-open the eyes after a predefined time
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| 167 | void EyelidMotionGenerator::handle_eyeblink_timeout(){
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| 168 | boost::system_time now = get_system_time(); |
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| 169 | |||
| 170 | //take care of re-opening eye timeout:
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| 171 | for(int i=LEFT; i<=RIGHT; i++){ |
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| 172 | if (eyeblink_active[i]){
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| 173 | if (now >= eyeblink_timeout[i]){
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| 174 | eyeblink_active[i] = false;
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| 175 | } |
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| 176 | } |
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| 177 | } |
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| 178 | |||
| 179 | //take care of blocking time
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| 180 | if (eyeblink_active[LEFT] || eyeblink_active[RIGHT]){
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| 181 | eyeblink_blocked_timeout = get_system_time() + posix_time::milliseconds(EYEBLINK_BLOCKING_TIME); |
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| 182 | } |
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| 183 | |||
| 184 | |||
| 185 | } |
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| 186 | |||
| 187 | //! override eyelid positions
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| 188 | //! this will override (=close) the eyelids for all possible eyeblink requests
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| 189 | void EyelidMotionGenerator::override_lids_for_eyeblink(){
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| 190 | //close the requested eyelids
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| 191 | if (eyeblink_active[LEFT] || eyelid_closed[LEFT]){
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| 192 | close_eyelid(JointInterface::ID_EYES_LEFT_LID_UPPER); |
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| 193 | close_eyelid(JointInterface::ID_EYES_LEFT_LID_LOWER); |
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| 194 | } |
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| 195 | if(eyeblink_active[RIGHT] || eyelid_closed[RIGHT]){
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| 196 | close_eyelid(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
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| 197 | close_eyelid(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
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| 198 | } |
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| 199 | } |
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| 200 | |||
| 201 | |||
| 202 | |||
| 203 | //! overwrite the intermediate target to close the given eyelid:
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| 204 | void EyelidMotionGenerator::close_eyelid(int joint_id){ |
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| 205 | float value = 0.0; |
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| 206 | |||
| 207 | //set upper to minimal allowed value (=as closed as possible) + a small offset
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| 208 | //set lower to the same value (instead of max) in order to avoid collisions
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| 209 | switch(joint_id){
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| 210 | default:
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| 211 | //no eyelid -> return
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| 212 | return;
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| 213 | |||
| 214 | case(JointInterface::ID_EYES_LEFT_LID_UPPER):
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| 215 | case(JointInterface::ID_EYES_LEFT_LID_LOWER):
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| 216 | //use the upper value + 10 deg as close state:
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| 217 | value = joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LID_UPPER) + 10.0; |
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| 218 | //overwrite last target_
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| 219 | joint_interface->set_target_position(joint_id, value); |
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| 220 | break;
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| 221 | |||
| 222 | case(JointInterface::ID_EYES_RIGHT_LID_UPPER):
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| 223 | case(JointInterface::ID_EYES_RIGHT_LID_LOWER):
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| 224 | //use the upper value + 10 deg as close state:
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| 225 | value = joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LID_UPPER) + 10.0; |
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| 226 | //overwrite last target_
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| 227 | joint_interface->set_target_position(joint_id, value); |
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| 228 | break;
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| 229 | } |
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| 230 | } |
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| 231 | |||
| 232 | //! start an eyeblink request
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| 233 | //! this will actually set a flag and a timeout for reopening the given eyelid pair again
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| 234 | //! \param int id of side (LEFT or RIGHT)
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| 235 | void EyelidMotionGenerator::start_eyeblink(int side, int duration){ |
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| 236 | if (get_system_time() < eyeblink_blocked_timeout){
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| 237 | //return if we are still in the block time
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| 238 | return;
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| 239 | } |
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| 240 | //request for n ms eyeblink:
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| 241 | eyeblink_timeout[side] = get_system_time() + posix_time::milliseconds(duration); |
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| 242 | |||
| 243 | eyeblink_active[side] = true;
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| 244 | } |
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| 245 | |||
| 246 | //! check if there is an ongoing saccade:
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| 247 | void EyelidMotionGenerator::check_for_saccade(){
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| 248 | if (get_eye_saccade_active()){
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| 249 | //this is a saccade, check if not already in saccade:
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| 250 | if (!saccade_blink_active){
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| 251 | //this is a new saccade! restart blink timer
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| 252 | saccade_blink_requested = true;
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| 253 | saccade_blink_active = true;
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| 254 | } |
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| 255 | }else{
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| 256 | saccade_blink_active = false;
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| 257 | } |
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| 258 | } |
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| 259 | |||
| 260 | |||
| 261 | //! publish targets to motor boards:
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| 262 | void EyelidMotionGenerator::publish_targets(){
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| 263 | //publish values if there is an active gaze input within the last timerange
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| 264 | if (gaze_target_input_active()){
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| 265 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LID_UPPER); |
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| 266 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LID_LOWER); |
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| 267 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LID_UPPER); |
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| 268 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LID_LOWER); |
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| 269 | } |
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| 270 | } |