humotion / src / server / eye_motion_generator.cpp @ b9e86b5d
History | View | Annotate | Download (4.794 KB)
1 | 8c6c1163 | Simon Schulz | /*
|
---|---|---|---|
2 | * This file is part of humotion
|
||
3 | *
|
||
4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
|
||
5 | * http://opensource.cit-ec.de/projects/humotion
|
||
6 | *
|
||
7 | * This file may be licensed under the terms of the
|
||
8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
|
||
9 | * or (at your option) any later version.
|
||
10 | *
|
||
11 | * Software distributed under the License is distributed
|
||
12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
|
||
13 | * express or implied. See the LGPL for the specific language
|
||
14 | * governing rights and limitations.
|
||
15 | *
|
||
16 | * You should have received a copy of the LGPL along with this
|
||
17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
|
||
18 | * or write to the Free Software Foundation, Inc.,
|
||
19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||
20 | *
|
||
21 | * The development of this software was supported by the
|
||
22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
|
||
23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
|
||
24 | * Forschungsgemeinschaft (DFG) in the context of the German
|
||
25 | * Excellence Initiative.
|
||
26 | */
|
||
27 | |||
28 | #include "server/eye_motion_generator.h" |
||
29 | #include "server/server.h" |
||
30 | |||
31 | using namespace std; |
||
32 | using namespace humotion; |
||
33 | using namespace humotion::server; |
||
34 | |||
35 | //saccade detection threshold in deg/s
|
||
36 | const float EyeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0; |
||
37 | |||
38 | //! constructor
|
||
39 | EyeMotionGenerator::EyeMotionGenerator(JointInterface *j) : GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE){ |
||
40 | } |
||
41 | |||
42 | |||
43 | //! destructor
|
||
44 | EyeMotionGenerator::~EyeMotionGenerator(){ |
||
45 | } |
||
46 | |||
47 | //! set up an eyemotion profile
|
||
48 | //! this will use speed and acceleration calc formulas from literature:
|
||
49 | //! \param dof id of joint
|
||
50 | //! \param target angle
|
||
51 | //! \param current angle
|
||
52 | void EyeMotionGenerator::setup_eyemotion(int dof, float target, float now){ |
||
53 | //get distance to target:
|
||
54 | float distance_abs = fabs(target - now);
|
||
55 | //get max speed: factor can be found in encyc britannica: "linear.... being 300° per second for 10° and 500° per second for 30°" (max=700)
|
||
56 | float max_speed = fmin(700.0, 10.0*distance_abs + 200.0); |
||
57 | //max accel: use data from ""Speed and Accuracy of Saccadic Eye Movements: Characteristics of Impulse Variability in the Oculomotor System"
|
||
58 | // http://www-personal.umich.edu/~kornblum/files/journal_exp_psych_HPP_15-3.pdf
|
||
59 | // gathered from table2
|
||
60 | float max_accel = fmin(80000.0, 1526.53*distance_abs + 10245.4); |
||
61 | |||
62 | //feed reflexxes api with data
|
||
63 | reflexxes_set_input(dof, target, max_speed, max_accel); |
||
64 | } |
||
65 | |||
66 | //! calculate joint targets
|
||
67 | void EyeMotionGenerator::calculate_targets(){
|
||
68 | //use the target values for a faster response
|
||
69 | float neck_pan_now = joint_interface->get_target_position(JointInterface::ID_NECK_PAN);
|
||
70 | float neck_tilt_now = joint_interface->get_target_position(JointInterface::ID_NECK_TILT);
|
||
71 | |||
72 | //calculate target angles for the eyes:
|
||
73 | //right eye is dominant -> direct output
|
||
74 | float eye_pan_r_target = (requested_gaze_state.pan + requested_gaze_state.vergence/2.0) - (neck_pan_now); |
||
75 | |||
76 | //left eye is non dominant -> filtered output: TODO: activate low pass filtered output
|
||
77 | //FIXME: USE LOWPASS FILTER HERE --> output_angle[angle_names::EYE_PAN_L] + 0.1 * (eye_pan_l_target - output_angle[angle_names::EYE_PAN_L]) etc;
|
||
78 | float eye_pan_l_target = (requested_gaze_state.pan - requested_gaze_state.vergence/2.0) - (neck_pan_now); |
||
79 | |||
80 | //tilt:
|
||
81 | float eye_tilt_target = requested_gaze_state.tilt - (neck_tilt_now);
|
||
82 | |||
83 | //fetch current angles:
|
||
84 | float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR);
|
||
85 | float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR);
|
||
86 | float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
|
||
87 | |||
88 | //pass paramaters to reflexxes api:
|
||
89 | setup_eyemotion(0, eye_pan_l_target, eye_pan_l_now);
|
||
90 | setup_eyemotion(1, eye_pan_r_target, eye_pan_r_now);
|
||
91 | setup_eyemotion(2, eye_tilt_target, eye_tilt_now);
|
||
92 | |||
93 | //call reflexxes to handle profile calculation:
|
||
94 | reflexxes_calculate_profile(); |
||
95 | |||
96 | //tell the joint about the new values:
|
||
97 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LR, reflexxes_position_output->NewPositionVector->VecData[0]);
|
||
98 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LR, reflexxes_position_output->NewPositionVector->VecData[1]);
|
||
99 | joint_interface->set_target_position(JointInterface::ID_EYES_BOTH_UD, reflexxes_position_output->NewPositionVector->VecData[2]);
|
||
100 | } |
||
101 | |||
102 | |||
103 | //! pubish the calculated targets to the joint subsystem
|
||
104 | void EyeMotionGenerator::publish_targets(){
|
||
105 | //publish values if there is an active gaze input within the last timerange
|
||
106 | if (gaze_target_input_active()){
|
||
107 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LR); |
||
108 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LR); |
||
109 | joint_interface->publish_target_position(JointInterface::ID_EYES_BOTH_UD); |
||
110 | } |
||
111 | } |