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humotion / src / server / eye_motion_generator.cpp @ b9e86b5d

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1 8c6c1163 Simon Schulz
/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include "server/eye_motion_generator.h"
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#include "server/server.h"
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using namespace std;
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using namespace humotion;
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using namespace humotion::server;
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//saccade detection threshold in deg/s
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const float EyeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
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//! constructor
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EyeMotionGenerator::EyeMotionGenerator(JointInterface *j) : GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE){
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}
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//! destructor
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EyeMotionGenerator::~EyeMotionGenerator(){
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}
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//! set up an eyemotion profile
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//! this will use speed and acceleration calc formulas from literature:
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//! \param dof id of joint
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//! \param target angle
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//! \param current angle
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void EyeMotionGenerator::setup_eyemotion(int dof, float target, float now){
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    //get distance to target:
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    float distance_abs = fabs(target - now);
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    //get max speed: factor can be found in encyc britannica: "linear.... being 300° per second for 10° and 500° per second for 30°" (max=700)
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    float max_speed = fmin(700.0, 10.0*distance_abs + 200.0);
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    //max accel: use data from ""Speed and Accuracy of Saccadic Eye Movements: Characteristics of Impulse Variability in the Oculomotor System"
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    //                 http://www-personal.umich.edu/~kornblum/files/journal_exp_psych_HPP_15-3.pdf
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    //           gathered from table2
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    float max_accel = fmin(80000.0, 1526.53*distance_abs + 10245.4);
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    //feed reflexxes api with data
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    reflexxes_set_input(dof, target, max_speed, max_accel);
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}
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//! calculate joint targets
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void EyeMotionGenerator::calculate_targets(){
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    //use the target values for a faster response
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    float neck_pan_now  = joint_interface->get_target_position(JointInterface::ID_NECK_PAN);
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    float neck_tilt_now = joint_interface->get_target_position(JointInterface::ID_NECK_TILT);
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    //calculate target angles for the eyes:
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    //right eye is dominant -> direct output
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    float eye_pan_r_target = (requested_gaze_state.pan + requested_gaze_state.vergence/2.0) - (neck_pan_now);
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    //left eye is non dominant -> filtered output: TODO: activate low pass filtered output
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    //FIXME: USE LOWPASS FILTER HERE --> output_angle[angle_names::EYE_PAN_L] + 0.1 * (eye_pan_l_target - output_angle[angle_names::EYE_PAN_L]) etc;
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    float eye_pan_l_target = (requested_gaze_state.pan - requested_gaze_state.vergence/2.0) - (neck_pan_now);
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    //tilt:
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    float eye_tilt_target = requested_gaze_state.tilt - (neck_tilt_now);
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    //fetch current angles:
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    float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR);
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    float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR);
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    float eye_tilt_now  = get_current_position(JointInterface::ID_EYES_BOTH_UD);
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    //pass paramaters to reflexxes api:
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    setup_eyemotion(0, eye_pan_l_target, eye_pan_l_now);
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    setup_eyemotion(1, eye_pan_r_target, eye_pan_r_now);
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    setup_eyemotion(2, eye_tilt_target, eye_tilt_now);
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    //call reflexxes to handle profile calculation:
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    reflexxes_calculate_profile();
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    //tell the joint about the new values:
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    joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LR, reflexxes_position_output->NewPositionVector->VecData[0]);
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    joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LR, reflexxes_position_output->NewPositionVector->VecData[1]);
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    joint_interface->set_target_position(JointInterface::ID_EYES_BOTH_UD,  reflexxes_position_output->NewPositionVector->VecData[2]);
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}
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//! pubish the calculated targets to the joint subsystem
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void EyeMotionGenerator::publish_targets(){
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    //publish values if there is an active gaze input within the last timerange
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    if (gaze_target_input_active()){
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        joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LR);
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        joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LR);
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        joint_interface->publish_target_position(JointInterface::ID_EYES_BOTH_UD);
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    }
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}