humotion / src / server / neck_motion_generator.cpp @ f311c844
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/*
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* This file is part of humotion
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/humotion
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*
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* This file may be licensed under the terms of the
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* GNU Lesser General Public License Version 3 (the ``LGPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the LGPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the LGPL along with this
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* program. If not, go to http://www.gnu.org/licenses/lgpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*/
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#include <cmath> |
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#include "humotion/server/gaze_motion_generator.h" |
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#include "humotion/server/neck_motion_generator.h" |
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#include "humotion/server/server.h" |
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using humotion::server::NeckMotionGenerator;
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using humotion::server::Config;
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//! constructor
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NeckMotionGenerator::NeckMotionGenerator(JointInterface *j, Config *cfg) : |
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GazeMotionGenerator(j, cfg, 3, 1.0/Server::MOTION_UPDATERATE) { |
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breath_time_ = 0.0; |
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} |
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//! destructor
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NeckMotionGenerator::~NeckMotionGenerator() { |
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} |
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//! get a breath offset angle
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//! @return float of breath offset value
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float NeckMotionGenerator::get_breath_offset() {
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// we want to have a constant acceleration
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// -> triangular wave as speeds -> (x<0.5)? 2*x*x: 1- 2*(1-x)**2 = 4x - 2x**2 - 1
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float breath_offset = 0.0; |
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// 0...1 -> move up, 1..2 -> return, 2..3 -> still
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float breath_time_normalized = (breath_time_ * 3)/config->breath_period; |
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if (breath_time_normalized <= 0.5) { |
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// accelerated motion
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breath_offset = config->breath_amplitude * (2.0 * pow(breath_time_normalized, 2)); |
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} else if (breath_time_normalized <= 1.0) { |
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// deaccelerate
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breath_offset = config->breath_amplitude * (1.0 - 2.0 |
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* pow(1.0 - breath_time_normalized, 2)); |
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} else if (breath_time_normalized <= 1.5) { |
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// accelerate again
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breath_offset = config->breath_amplitude * (1.0 - (2.0 * pow(breath_time_normalized-1, 2))); |
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} else if (breath_time_normalized <= 2.0) { |
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breath_offset = config->breath_amplitude * (2.0 * pow(2.0 - breath_time_normalized, 2)); |
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} else if (breath_time_normalized <= 3.0) { |
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// pause for some time
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breath_offset = 0;
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} |
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// fetch next time
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breath_time_ += 1.0/Server::MOTION_UPDATERATE; |
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if (breath_time_ >= config->breath_period) {
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breath_time_ -= config->breath_period; |
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} |
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return breath_offset;
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} |
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//! calculate joint targets
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void NeckMotionGenerator::calculate_targets() {
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// fetch current dataset
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float neck_pan_now, neck_tilt_now, neck_roll_now;
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float neck_pan_speed, neck_tilt_speed, neck_roll_speed;
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humotion::Timestamp neck_pan_ts = get_timestamped_state(JointInterface::ID_NECK_PAN, |
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&neck_pan_now, |
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&neck_pan_speed); |
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humotion::Timestamp neck_tilt_ts = get_timestamped_state(JointInterface::ID_NECK_TILT, |
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&neck_tilt_now, |
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&neck_tilt_speed); |
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humotion::Timestamp neck_roll_ts = get_timestamped_state(JointInterface::ID_NECK_ROLL, |
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&neck_roll_now, |
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&neck_roll_speed); |
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// reached target?
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float goal_diff = fabs(get_current_gaze().distance_pt_abs(requested_gaze_state_));
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float target_diff = fabs(requested_gaze_state_.distance_pt_abs(previous_neck_target_));
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// printf("GOAL DIFF = %f TARGET DIFF = %f\n",goal_diff,target_diff);
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// get_current_gaze().dump();
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// requested_gaze_state.dump();
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// check if new target
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// close to goal?
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if ( (neck_saccade_active_) && (goal_diff < 1.0) ) { |
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neck_saccade_reached_goal_ = true;
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} |
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if (neck_saccade_active_) {
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previous_neck_target_ = requested_gaze_state_; |
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} |
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// if we get a new target now, we can stop the neck saccade
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if (target_diff > .1) { |
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if (neck_saccade_reached_goal_) {
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// joint_interface->neck_saccade_done();
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neck_saccade_active_ = false;
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neck_saccade_reached_goal_ = false;
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} |
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} |
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if (neck_saccade_requested) {
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neck_saccade_active_ = true;
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} |
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// check if this is a small or big saccade
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if (neck_saccade_active_ || neck_saccade_omr) {
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// full saccade with neck motion -> update neck target
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requested_neck_state_ = requested_gaze_state_; |
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} |
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// get targets: this is the sum of stored neck target and up-to-date offset:
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float neck_pan_target = requested_neck_state_.pan + requested_gaze_state_.pan_offset;
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float neck_tilt_target = requested_neck_state_.tilt + requested_gaze_state_.tilt_offset;
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// roll is always equal to requested gaze (not neck) state
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float neck_roll_target = requested_gaze_state_.roll + requested_gaze_state_.roll_offset;
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// add breath wave to tilt
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neck_tilt_target += get_breath_offset(); |
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// pass parameters to reflexxes api
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setup_neckmotion(0, neck_pan_target, neck_pan_now, neck_pan_speed, neck_pan_ts);
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setup_neckmotion(1, neck_tilt_target, neck_tilt_now, neck_tilt_speed, neck_tilt_ts);
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setup_neckmotion(2, neck_roll_target, neck_roll_now, neck_roll_speed, neck_roll_ts);
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// call reflexxes to handle profile calculation
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reflexxes_calculate_profile(); |
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// tell the joint if about the new values
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joint_interface_->set_target(JointInterface::ID_NECK_PAN, |
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reflexxes_position_output->NewPositionVector->VecData[0],
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reflexxes_position_output->NewVelocityVector->VecData[0]);
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joint_interface_->set_target(JointInterface::ID_NECK_TILT, |
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reflexxes_position_output->NewPositionVector->VecData[1],
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reflexxes_position_output->NewVelocityVector->VecData[1]);
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joint_interface_->set_target(JointInterface::ID_NECK_ROLL, |
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reflexxes_position_output->NewPositionVector->VecData[2],
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reflexxes_position_output->NewVelocityVector->VecData[2]);
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/*printf("\n%f %f %f %f %f DBG\n",
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neck_pan_now, neck_pan_target,
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reflexxes_position_output->NewPositionVector->VecData[0],
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joint_interface->get_ts_speed(JointInterface::ID_NECK_PAN).get_newest_value(),
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reflexxes_position_output->NewVelocityVector->VecData[0]
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);*/
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} |
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//! publish targets to motor boards:
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void NeckMotionGenerator::publish_targets() {
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// publish values if there is an active gaze input within the last timerange
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if (gaze_target_input_active()) {
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joint_interface_->publish_target(JointInterface::ID_NECK_PAN); |
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joint_interface_->publish_target(JointInterface::ID_NECK_TILT); |
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joint_interface_->publish_target(JointInterface::ID_NECK_ROLL); |
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} |
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} |
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//! set up neck motion profile
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//! this will use speed and acceleration calc formulas from literature:
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//! \param dof id of joint
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//! \param target angle
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//! \param current angle
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void NeckMotionGenerator::setup_neckmotion(int dof, float target, float current_position, |
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float current_velocity, humotion::Timestamp timestamp) {
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// get distance to target
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float distance_abs = fabs(target - current_position);
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// get max speed: according to the equation Hmax from [guitton87] there is a linear relation
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// between distance_abs and v_max_head:
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// v_max = 4.39 * d_total + 106.0 (in degrees)
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float max_velocity = 4.39 * distance_abs + 106.0; |
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// scale and limit max speed:
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max_velocity = max_velocity * config->scale_velocity_neck; |
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max_velocity = fmin(max_velocity, config->limit_velocity_neck); |
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// max accel: assuming linear acceleration we have:
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/* v ^ _
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* | / \
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* | / \
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* |/_____\___> t
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*/
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// d_total = 2 * 1/2 * a * (t_total/2)^2 = 1/4 * a * t_total^2
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// as we use linear accel we have
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// v_max = a * t_total/2 --> t_total = 2*v_max / a
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// combine both
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// d_total = 1/4 * a * 4 * vmax^2 / a^2 = v_max^2 / a
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// d_total = a * 2 * d_total / (v_max^2)
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// and therefore
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// a = v_max^2 / d_total
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float max_accel = 0.0; |
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if (distance_abs > 0.0) { |
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max_accel = pow(max_velocity, 2) / distance_abs;
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} |
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// scale and limit acceleration
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max_accel = max_accel * config->scale_acceleration_neck; |
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max_accel = fmin(max_accel, config->limit_acceleration_neck); |
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// printf("MAX SPEED %4.2f / max accel %4.2f\n",max_speed, max_accel);
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// feed reflexxes api with data
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reflexxes_set_input(dof, target, current_position, current_velocity, |
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timestamp, max_velocity, max_accel); |
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} |