humotion / src / server / eye_motion_generator.cpp @ f3a19545
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| 1 | 8c6c1163 | Simon Schulz | /*
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| 2 | * This file is part of humotion
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| 3 | *
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| 4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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| 5 | * http://opensource.cit-ec.de/projects/humotion
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| 6 | *
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| 7 | * This file may be licensed under the terms of the
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| 8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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| 9 | * or (at your option) any later version.
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| 10 | *
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| 11 | * Software distributed under the License is distributed
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| 12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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| 13 | * express or implied. See the LGPL for the specific language
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| 14 | * governing rights and limitations.
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| 15 | *
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| 16 | * You should have received a copy of the LGPL along with this
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| 17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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| 18 | * or write to the Free Software Foundation, Inc.,
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| 19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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| 20 | *
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| 21 | * The development of this software was supported by the
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| 22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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| 23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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| 24 | * Forschungsgemeinschaft (DFG) in the context of the German
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| 25 | * Excellence Initiative.
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| 26 | */
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| 27 | |||
| 28 | #include "server/eye_motion_generator.h" |
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| 29 | #include "server/server.h" |
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| 30 | |||
| 31 | using namespace std; |
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| 32 | using namespace humotion; |
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| 33 | using namespace humotion::server; |
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| 34 | |||
| 35 | //saccade detection threshold in deg/s
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| 36 | const float EyeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0; |
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| 37 | |||
| 38 | //! constructor
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| 39 | EyeMotionGenerator::EyeMotionGenerator(JointInterface *j) : GazeMotionGenerator(j, 3, 1.0/Server::MOTION_UPDATERATE){ |
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| 40 | } |
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| 41 | |||
| 42 | |||
| 43 | //! destructor
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| 44 | EyeMotionGenerator::~EyeMotionGenerator(){
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| 45 | } |
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| 46 | |||
| 47 | //! set up an eyemotion profile
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| 48 | //! this will use speed and acceleration calc formulas from literature:
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| 49 | //! \param dof id of joint
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| 50 | //! \param target angle
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| 51 | //! \param current angle
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| 52 | void EyeMotionGenerator::setup_eyemotion(int dof, float target, float now){ |
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| 53 | //get distance to target:
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| 54 | float distance_abs = fabs(target - now);
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| 55 | //get max speed: factor can be found in encyc britannica: "linear.... being 300° per second for 10° and 500° per second for 30°" (max=700)
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| 56 | float max_speed = fmin(700.0, 10.0*distance_abs + 200.0); |
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| 57 | //max accel: use data from ""Speed and Accuracy of Saccadic Eye Movements: Characteristics of Impulse Variability in the Oculomotor System"
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| 58 | // http://www-personal.umich.edu/~kornblum/files/journal_exp_psych_HPP_15-3.pdf
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| 59 | // gathered from table2
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| 60 | float max_accel = fmin(80000.0, 1526.53*distance_abs + 10245.4); |
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| 61 | |||
| 62 | //feed reflexxes api with data
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| 63 | reflexxes_set_input(dof, target, max_speed, max_accel); |
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| 64 | } |
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| 65 | |||
| 66 | //! calculate joint targets
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| 67 | void EyeMotionGenerator::calculate_targets(){
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| 68 | //use the target values for a faster response
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| 69 | float neck_pan_now = joint_interface->get_target_position(JointInterface::ID_NECK_PAN);
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| 70 | float neck_tilt_now = joint_interface->get_target_position(JointInterface::ID_NECK_TILT);
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| 71 | |||
| 72 | //calculate target angles for the eyes:
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| 73 | //right eye is dominant -> direct output
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| 74 | float eye_pan_r_target = (requested_gaze_state.pan + requested_gaze_state.vergence/2.0) - (neck_pan_now); |
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| 75 | |||
| 76 | //left eye is non dominant -> filtered output: TODO: activate low pass filtered output
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| 77 | //FIXME: USE LOWPASS FILTER HERE --> output_angle[angle_names::EYE_PAN_L] + 0.1 * (eye_pan_l_target - output_angle[angle_names::EYE_PAN_L]) etc;
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| 78 | float eye_pan_l_target = (requested_gaze_state.pan - requested_gaze_state.vergence/2.0) - (neck_pan_now); |
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| 79 | |||
| 80 | //tilt:
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| 81 | float eye_tilt_target = requested_gaze_state.tilt - (neck_tilt_now);
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| 82 | |||
| 83 | 5f29f640 | Simon Schulz | if (0){ |
| 84 | eye_pan_r_target = 0.0; |
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| 85 | eye_pan_l_target = 0.0; |
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| 86 | eye_tilt_target = 0.0; |
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| 87 | } |
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| 88 | |||
| 89 | 8c6c1163 | Simon Schulz | //fetch current angles:
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| 90 | float eye_pan_l_now = get_current_position(JointInterface::ID_EYES_LEFT_LR);
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| 91 | float eye_pan_r_now = get_current_position(JointInterface::ID_EYES_RIGHT_LR);
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| 92 | float eye_tilt_now = get_current_position(JointInterface::ID_EYES_BOTH_UD);
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| 93 | |||
| 94 | //pass paramaters to reflexxes api:
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| 95 | setup_eyemotion(0, eye_pan_l_target, eye_pan_l_now);
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| 96 | setup_eyemotion(1, eye_pan_r_target, eye_pan_r_now);
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| 97 | setup_eyemotion(2, eye_tilt_target, eye_tilt_now);
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| 98 | |||
| 99 | //call reflexxes to handle profile calculation:
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| 100 | reflexxes_calculate_profile(); |
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| 101 | |||
| 102 | //tell the joint about the new values:
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| 103 | joint_interface->set_target_position(JointInterface::ID_EYES_LEFT_LR, reflexxes_position_output->NewPositionVector->VecData[0]);
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| 104 | joint_interface->set_target_position(JointInterface::ID_EYES_RIGHT_LR, reflexxes_position_output->NewPositionVector->VecData[1]);
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| 105 | joint_interface->set_target_position(JointInterface::ID_EYES_BOTH_UD, reflexxes_position_output->NewPositionVector->VecData[2]);
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| 106 | } |
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| 107 | |||
| 108 | |||
| 109 | //! pubish the calculated targets to the joint subsystem
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| 110 | void EyeMotionGenerator::publish_targets(){
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| 111 | //publish values if there is an active gaze input within the last timerange
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| 112 | if (gaze_target_input_active()){
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| 113 | joint_interface->publish_target_position(JointInterface::ID_EYES_LEFT_LR); |
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| 114 | joint_interface->publish_target_position(JointInterface::ID_EYES_RIGHT_LR); |
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| 115 | joint_interface->publish_target_position(JointInterface::ID_EYES_BOTH_UD); |
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| 116 | } |
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| 117 | } |