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amiro-blt / Target / Source / helper.c @ 4745cc4c

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#include "helper.h"
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#include "blt_conf.h"
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/*
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 * Initialized the system timer.
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 */
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void saTimerInit(void) {
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  /* reset the timer configuration */
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  saTimerReset();
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  /* configure the systick frequency as a 1 ms event generator */
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  SysTick->LOAD = BOOT_CPU_SYSTEM_SPEED_KHZ - 1;
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  /* reset the current counter value */
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  SysTick->VAL = 0;
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  /* select core clock as source and enable the timer */
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  SysTick->CTRL = SysTick_CTRL_CLKSOURCE_Msk | SysTick_CTRL_ENABLE_Msk;
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}
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/*
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 * Resets the systick status of the system timer.
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 */
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void saTimerReset(void) {
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  /* set the systick's status and control register back into the default reset value */
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  SysTick->CTRL = 0;
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}
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/*
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 * Updates the given timer variable.
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 * More specifically, the given variable in incremented if a millisecond event occurred.
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 */
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void saTimerUpdate(uint32_t* millisecond_counter) {
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  /* check if the millisecond event occurred */
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  if ((SysTick->CTRL & SysTick_CTRL_COUNTFLAG_Msk) != 0)
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  {
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    /* increment the millisecond counter */
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    ++(*millisecond_counter);
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  }
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  return;
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}
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/*
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 * Actively polls the standalone timer until the specified time has passed.
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 */
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void msleep(uint32_t ms)
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{
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  uint32_t current;
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  saTimerUpdate(&current);
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  uint32_t end = current + ms;
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  while (current < end)
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  {
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    saTimerUpdate(&current);
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  }
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  return;
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}
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/*
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 * Actively reads the specified GPIO until it has the specified state.
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 */
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void waitForSignal(GPIO_TypeDef* GPIOx, uint16_t GPIO_Pin, BitAction state) {
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  /* check whether the signal has been set */
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  while (GPIO_ReadInputDataBit(GPIOx, GPIO_Pin) != state) {
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    continue;
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  }
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  return;
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}
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/*
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 * Actively reads the specified GPIO until it has the specified state, or the specified time has passed.
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 */
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uint8_t waitForSignalTimeout(GPIO_TypeDef *GPIOx, uint16_t GPIO_Pin, BitAction state, uint32_t timeout_ms) {
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  uint32_t current_time;
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  saTimerUpdate(&current_time);
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  uint32_t timeout_time = current_time + timeout_ms;
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  while ((GPIO_ReadInputDataBit(GPIOx, GPIO_Pin) != state) &&
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         (current_time < timeout_time)) {
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    saTimerUpdate(&current_time);
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  }
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  if (current_time < timeout_time) {
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    return 1;
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  } else {
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    return 0;
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  }
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}
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/*
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 * Turns the board LED or or off respectively.
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 * If the argument is zero, the LED is switched off.
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 * If the argument is not zero, the LED is switched on.
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 */
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void setLed(uint8_t on) {
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#if defined(LED_GPIO) && defined(LED_PIN)
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  if (on == 0) {
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    GPIO_SetBits(LED_GPIO, LED_PIN);
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  } else {
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    GPIO_ResetBits(LED_GPIO, LED_PIN);
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  }
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#endif
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  return;
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}
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/*
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 * Makes the LED blink 'SOS' in morese code (... --- ...).
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 * If the specified number of loops is zero, the function will loop infinitely.
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 */
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void blinkSOS(uint32_t loops) {
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  /* initialize some variables and constants */
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  enum State {BLINK_ERROR_S1,
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              BLINK_ERROR_O,
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              BLINK_ERROR_S2,
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              BLINK_ERROR_BREAK
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             } state = BLINK_ERROR_S1;
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  uint8_t led = 0;
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  uint32_t loop = 0;
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  const uint32_t sigS = 50;
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  const uint32_t sigL = 200;
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  const uint32_t sigB = 100;
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  const uint32_t letterBreakTime = 200;
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  const uint32_t wordBreakTime = 1000;
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  uint32_t stateStartTime = 0;
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  saTimerUpdate(&stateStartTime);
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  uint32_t currentTime = stateStartTime;
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  /* either loop the specified number, or infinitely */
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  while (loop < loops || loops == 0) {
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    /* make the LED blink "SOS" (morse code: ... --- ...)*/
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    led = 0;
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    saTimerUpdate(&currentTime);
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    switch (state) {
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      case BLINK_ERROR_S1:
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      case BLINK_ERROR_S2:
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      {
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        if (currentTime < stateStartTime + sigS) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigS+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigS+sigB+sigS) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigS+sigB+sigS+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigS+sigB+sigS+sigB+sigS) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigS+sigB+sigS+sigB+sigS+letterBreakTime) {
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          led = 0;
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        } else {
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          if (state == BLINK_ERROR_S1) {
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            state = BLINK_ERROR_O;
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          } else {
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            state = BLINK_ERROR_BREAK;
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            ++loop;
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          }
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_ERROR_O:
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      {
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        if (currentTime < stateStartTime + sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB+sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB+sigL+letterBreakTime) {
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          led = 0;
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        } else {
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          state = BLINK_ERROR_S2;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_ERROR_BREAK:
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      {
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        if (currentTime >= stateStartTime + wordBreakTime) {
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          state = BLINK_ERROR_S1;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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    }
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    setLed(led);
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  }
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  return;
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}
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/*
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 * Shortcut to make the LED blink SOS infinitely.
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 */
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inline void blinkSOSinf() {
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  blinkSOS(0);
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  return;
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}
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/*
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 * Makes the LED blink 'OK' in morese code (... -.-).
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 * If the specified number of loops is zero, the function will loop infinitely.
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 */
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void blinkOK(uint32_t loops) {
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  /* initialize some variables and constants */
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  enum State {BLINK_SUCCESS_O,
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              BLINK_SUCCESS_K,
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             BLINK_SUCCESS_BREAK
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             } state = BLINK_SUCCESS_O;
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  uint8_t led = 0;
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  uint32_t loop = 0;
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  const uint32_t sigS = 50;
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  const uint32_t sigL = 200;
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  const uint32_t sigB = 100;
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  const uint32_t letterBreakTime = 200;
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  const uint32_t wordBreakTime = 1000;
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  uint32_t stateStartTime = 0;
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  saTimerUpdate(&stateStartTime);
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  uint32_t currentTime = stateStartTime;
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  /* either loop the specified number, or infinitely */
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  while (loop < loops || loops == 0)
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  {
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    /* make the LED blink "OK" (morse code: --- -.-)*/
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    led = 0;
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    saTimerUpdate(&currentTime);
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    switch (state) {
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      case BLINK_SUCCESS_O:
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      {
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        if (currentTime < stateStartTime + sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB+sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigL+sigB+sigL+letterBreakTime) {
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          led = 0;
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        } else {
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          state = BLINK_SUCCESS_K;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_SUCCESS_K:
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      {
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        if (currentTime < stateStartTime + sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigS) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigS+sigB) {
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          led = 0;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigS+sigB+sigL) {
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          led = 1;
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        } else if (currentTime < stateStartTime + sigL+sigB+sigS+sigB+sigL+letterBreakTime) {
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          led = 0;
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        } else {
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          state = BLINK_SUCCESS_BREAK;
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          ++loop;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_SUCCESS_BREAK:
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      {
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        if (currentTime >= stateStartTime + wordBreakTime) {
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          state = BLINK_SUCCESS_O;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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    }
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    setLed(led);
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  }
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  return;
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}
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/*
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 * Shortcut to make the LED blink OK infinitely.
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 */
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inline void blinkOKinf() {
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  blinkOK(0);
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  return;
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}
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/*
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 * Makes the LED visualize the specified data.
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 * Starting with the MSB of the first of the 'n' bytes, zeros are visualized as short flash and ones as long flash.
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 * If the specified number of loops is zero, the function will loop infinitely.
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 */
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void visualizeData(uint8_t* data, uint32_t bytes, uint32_t loops) {
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  /* initialize some variables and constants */
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  enum State {BLINK_DATA_BIT,
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              BLINK_DATA_BYTE_BREAK,
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              BLINK_DATA_LOOP_BREAK
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             } state = BLINK_DATA_BIT;
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  uint8_t led = 0;
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  uint8_t mask = 0x80;
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  uint32_t byte = 0;
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  uint32_t loop = 0;
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  const uint32_t sigS = 50;
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  const uint32_t sigL = 200;
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  const uint32_t interBitBreak = 500;
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  const uint32_t interByteBreak = 1000;
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  const uint32_t interLoopBreak = 2500;
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  uint32_t flash_dur = 0;
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  uint32_t stateStartTime = 0;
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  saTimerUpdate(&stateStartTime);
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  uint32_t currentTime = stateStartTime;
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  /* return immediately if the number of bytes is zero */
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  if (bytes == 0) {
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    return;
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  }
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  /* either loop the specified number, or infinetly */
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  while (loop < loops || loops == 0) {
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    led = 0;
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    saTimerUpdate(&currentTime);
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    switch (state) {
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      case BLINK_DATA_BIT:
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      {
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        if (data[byte] & mask) {
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          flash_dur = sigL;
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        } else {
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          flash_dur = sigS;
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        }
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        if (currentTime < stateStartTime + flash_dur) {
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          led = 1;
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        } else if (currentTime < stateStartTime + flash_dur+interBitBreak) {
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          led = 0;
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        } else {
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          mask = mask >> 1;
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          if (mask > 0) {
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            state = BLINK_DATA_BIT;
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          } else if (byte < bytes-1) {
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            state = BLINK_DATA_BYTE_BREAK;
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          } else {
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            state = BLINK_DATA_LOOP_BREAK;
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            ++loop;
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          }
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_DATA_BYTE_BREAK:
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      {
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        if (currentTime >= stateStartTime + interByteBreak) {
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          mask = 0x80;
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          state = BLINK_DATA_BIT;
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          ++byte;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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      case BLINK_DATA_LOOP_BREAK:
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      {
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        if (currentTime >= stateStartTime + interLoopBreak) {
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          mask = 0x80;
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          state = BLINK_DATA_BIT;
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          byte = 0;
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          stateStartTime = currentTime;
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        }
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        break;
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      }
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    }
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    setLed(led);
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  }
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  return;
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}
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/*
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 * Makes the LED visualize the specified byte.
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 * Starting with the MSB, zeros are visualized as short flash and ones as long flash.
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 * If the specified number of loops is zero, the function will loop infinitely.
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 */
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void visualizeByte(uint8_t byte, uint32_t loops) {
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  visualizeData(&byte, 1, loops);
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  return;
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}
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