Revision 7520e117 devices/DiWheelDrive/amiro_map.cpp

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devices/DiWheelDrive/amiro_map.cpp
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#include "amiro_map.hpp"
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#include <cstdint>
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// #include <cstdint>
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// #include <math.h>
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uint8_t AmiroMap::initialize(uint8_t (&config)[MAX_NODES][NODE_ATTRIBUTES]){
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uint8_t AmiroMap::initialize(){
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  // Clear old values in case the map is initialized again
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  uint8_t visitTable[MAX_NODES];
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  this->current = 0;
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  this->next = 0;
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  this->valid = false;
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  this->state.current = 0;
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  this->state.next = 0;
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  this->state.valid = false;
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  // convert proto map to internal representation
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  for (int i=0; i<MAX_NODES; i++){
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    if(config[i][2] == 0xff && i != 0){
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    if(global->testmap[i][2] == 0xff && i != 0){
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      break;
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    } else if (config[i][2] == 0xff && i == 0) {
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      this->valid = false;
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    } else if (global->testmap[i][2] == 0xff && i == 0) {
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      this->state.valid = false;
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      return 255;
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    }
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    //look for start node (default is Node 0)
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    if (config[i][2] == 1 ) {
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      this->current= i;
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    if (global->testmap[i][2] == 1 ) {
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      this->state.current = i;
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    }
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    this->nodeList[i].id = i;
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    this->nodeList[i].left = config[i][0];
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    this->nodeList[i].right = config[i][1];
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    this->nodeList[i].flag = config[i][2];
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    this->nodeList[i].left = global->testmap[i][0];
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    this->nodeList[i].right = global->testmap[i][1];
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    this->nodeList[i].flag = global->testmap[i][2];
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    this->nodeCount++;
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  }
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......
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      if (this->nodeList[k].visited == 1) {
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        this->nodeList[k].visited = 0;
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      } else {
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        this->valid = false;
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        this->state.valid = false;
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        return k;
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      }
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    }
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  }
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  this->valid = true;
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  this->state.valid = true;
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  return 42;
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}
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......
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  }
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}
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void AmiroMap::update(LineFollowStrategy strategy) {
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  // Each time at the end of the user thread state maschine, when the strategy
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  // is changed or a fixpoint is detected, this method gets called.
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  // The strategy change only has an effect on the fixpoint or in particular if
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  // a fixpoint is detected.
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  // set the strategy directly, actually there is no need to store that variable in the class
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  // but we will go with it for now to initialize everything properly.
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  this->lfStrategy = strategy;
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  uint16_t WL = global->vcnl4020[constants::DiWheelDrive::PROX_WHEEL_LEFT].getProximityScaledWoOffset();
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  uint16_t WR = global->vcnl4020[constants::DiWheelDrive::PROX_WHEEL_RIGHT].getProximityScaledWoOffset();
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  // Check the wheel sensors
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  bool left = global->linePID.BThresh >= WL;
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  bool right = global->linePID.BThresh >= WR;
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  types::position currentPos = global->odometry.getPosition();
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  if (left && right) {
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    // TODO A dangerous case -> amiro could be lifted
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  }
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  else if (left && !leftDetected) {
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    // The sensor on the left side of the Amiro is driving on black
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    // To prevent continous fixpoint detection a point needs to be marked as currently detected
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    // and released.
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    leftDetected = true;
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    nodeList[state.next].pR.f_x = currentPos.f_x;
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    nodeList[state.next].pR.f_y = currentPos.f_y;
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    nodeList[state.next].pR.f_z = currentPos.f_z;
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    nodeList[state.next].pR.x = currentPos.x;
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    nodeList[state.next].pR.y = currentPos.y;
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    nodeList[state.next].pR.z = currentPos.z;
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    nodeList[state.next].visited |= 0x01;
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    state.current = state.next;
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    state.next = nodeList[state.current].right;
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    state.strategy = 0x01;
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  }
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  else if (right && !rightDetected) {
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    // Same as left only for the right sensor.
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    rightDetected = true;
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    nodeList[state.next].pL.f_x = currentPos.f_x;
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    nodeList[state.next].pL.f_y = currentPos.f_y;
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    nodeList[state.next].pL.f_z = currentPos.f_z;
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    nodeList[state.next].pL.x = currentPos.x;
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    nodeList[state.next].pL.y = currentPos.y;
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    nodeList[state.next].pL.z = currentPos.z;
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    nodeList[state.next].visited |= 0x02;
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    state.current = state.next;
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    state.next = nodeList[state.current].left;
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    state.strategy = 0x02;
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  }
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  else if (!left && !right) {
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    // in case the fixpoint is not detected anymore
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    leftDetected = false;
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    rightDetected = false;
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  }
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void AmiroMap::update(bool left, bool right, LineFollowStrategy strategy) {
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  // update internal map_state
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  // Update travel distance
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  // check if the nodes of the specific strategy where visited
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  // if (state.strategy
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  //     == (nodeList[state.current].visited & nodeList[state.next].visited)) {
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  //   // only update distance if both nodes were visited
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  //   if (state.strategy == 0x01) {
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  //     // Amiro is driving on the right edge
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  //     state.dist = (uint8_t) sqrt(
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  //                                 pow(nodeList[state.next].pR.x - nodeList[state.current].pR.x, 2)
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  //                                 + pow(nodeList[state.next].pR.y - nodeList[state.current].pR.y, 2));
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  //   } else {
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  //     // Driving on the left edge
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  //   }
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  // }
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}

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