adafruit_bno055 / utility / quaternion.h @ 2dd31024
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| 1 | 4bc1c0c1 | Kevin Townsend | /*
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| 2 | Inertial Measurement Unit Maths Library
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| 3 | Copyright (C) 2013-2014 Samuel Cowen
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| 4 | www.camelsoftware.com
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| 5 | |||
| 6 | This program is free software: you can redistribute it and/or modify
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| 7 | it under the terms of the GNU General Public License as published by
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| 8 | the Free Software Foundation, either version 3 of the License, or
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| 9 | (at your option) any later version.
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| 10 | |||
| 11 | This program is distributed in the hope that it will be useful,
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| 12 | but WITHOUT ANY WARRANTY; without even the implied warranty of
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| 13 | MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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| 14 | GNU General Public License for more details.
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| 15 | |||
| 16 | You should have received a copy of the GNU General Public License
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| 17 | along with this program. If not, see <http://www.gnu.org/licenses/>.
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| 18 | */
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| 19 | |||
| 20 | |||
| 21 | #ifndef IMUMATH_QUATERNION_HPP
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| 22 | #define IMUMATH_QUATERNION_HPP
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| 23 | |||
| 24 | #include <stdlib.h> |
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| 25 | #include <string.h> |
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| 26 | #include <stdint.h> |
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| 27 | #include <math.h> |
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| 28 | |||
| 29 | 4a94251b | Gé Vissers | #include "matrix.h" |
| 30 | 4bc1c0c1 | Kevin Townsend | |
| 31 | |||
| 32 | namespace imu |
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| 33 | {
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| 34 | |||
| 35 | class Quaternion |
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| 36 | {
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| 37 | public:
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| 38 | 88b09bb5 | Gé Vissers | Quaternion(): _w(1.0), _x(0.0), _y(0.0), _z(0.0) {} |
| 39 | 4bc1c0c1 | Kevin Townsend | |
| 40 | 88b09bb5 | Gé Vissers | Quaternion(double w, double x, double y, double z): |
| 41 | _w(w), _x(x), _y(y), _z(z) {}
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| 42 | 4bc1c0c1 | Kevin Townsend | |
| 43 | 88b09bb5 | Gé Vissers | Quaternion(double w, Vector<3> vec): |
| 44 | _w(w), _x(vec.x()), _y(vec.y()), _z(vec.z()) {}
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| 45 | 4bc1c0c1 | Kevin Townsend | |
| 46 | double& w()
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| 47 | {
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| 48 | return _w;
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| 49 | } |
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| 50 | double& x()
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| 51 | {
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| 52 | return _x;
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| 53 | } |
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| 54 | double& y()
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| 55 | {
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| 56 | return _y;
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| 57 | } |
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| 58 | double& z()
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| 59 | {
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| 60 | return _z;
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| 61 | } |
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| 62 | |||
| 63 | 0695bf91 | Paul Du Bois (laptop) | double w() const |
| 64 | {
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| 65 | return _w;
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| 66 | } |
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| 67 | double x() const |
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| 68 | {
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| 69 | return _x;
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| 70 | } |
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| 71 | double y() const |
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| 72 | {
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| 73 | return _y;
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| 74 | } |
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| 75 | double z() const |
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| 76 | {
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| 77 | return _z;
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| 78 | } |
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| 79 | |||
| 80 | double magnitude() const |
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| 81 | 4bc1c0c1 | Kevin Townsend | {
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| 82 | 2b07acc9 | Gé Vissers | return sqrt(_w*_w + _x*_x + _y*_y + _z*_z);
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| 83 | 4bc1c0c1 | Kevin Townsend | } |
| 84 | |||
| 85 | void normalize()
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| 86 | {
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| 87 | 0695bf91 | Paul Du Bois (laptop) | double mag = magnitude();
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| 88 | 4bc1c0c1 | Kevin Townsend | *this = this->scale(1/mag);
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| 89 | } |
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| 90 | |||
| 91 | 2b07acc9 | Gé Vissers | Quaternion conjugate() const
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| 92 | 4bc1c0c1 | Kevin Townsend | {
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| 93 | 0ecc7129 | Gé Vissers | return Quaternion(_w, -_x, -_y, -_z);
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| 94 | 4bc1c0c1 | Kevin Townsend | } |
| 95 | |||
| 96 | 2b07acc9 | Gé Vissers | void fromAxisAngle(const Vector<3>& axis, double theta) |
| 97 | 4bc1c0c1 | Kevin Townsend | {
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| 98 | _w = cos(theta/2);
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| 99 | //only need to calculate sine of half theta once
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| 100 | double sht = sin(theta/2); |
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| 101 | _x = axis.x() * sht; |
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| 102 | _y = axis.y() * sht; |
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| 103 | _z = axis.z() * sht; |
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| 104 | } |
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| 105 | |||
| 106 | e8e79779 | Gé Vissers | void fromMatrix(const Matrix<3>& m) |
| 107 | 4bc1c0c1 | Kevin Townsend | {
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| 108 | e8e79779 | Gé Vissers | double tr = m.trace();
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| 109 | 4bc1c0c1 | Kevin Townsend | |
| 110 | e8e79779 | Gé Vissers | double S;
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| 111 | 4bc1c0c1 | Kevin Townsend | if (tr > 0) |
| 112 | {
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| 113 | S = sqrt(tr+1.0) * 2; |
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| 114 | _w = 0.25 * S; |
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| 115 | _x = (m(2, 1) - m(1, 2)) / S; |
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| 116 | _y = (m(0, 2) - m(2, 0)) / S; |
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| 117 | _z = (m(1, 0) - m(0, 1)) / S; |
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| 118 | } |
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| 119 | e8e79779 | Gé Vissers | else if (m(0, 0) > m(1, 1) && m(0, 0) > m(2, 2)) |
| 120 | 4bc1c0c1 | Kevin Townsend | {
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| 121 | S = sqrt(1.0 + m(0, 0) - m(1, 1) - m(2, 2)) * 2; |
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| 122 | _w = (m(2, 1) - m(1, 2)) / S; |
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| 123 | _x = 0.25 * S; |
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| 124 | _y = (m(0, 1) + m(1, 0)) / S; |
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| 125 | _z = (m(0, 2) + m(2, 0)) / S; |
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| 126 | } |
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| 127 | e8e79779 | Gé Vissers | else if (m(1, 1) > m(2, 2)) |
| 128 | 4bc1c0c1 | Kevin Townsend | {
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| 129 | S = sqrt(1.0 + m(1, 1) - m(0, 0) - m(2, 2)) * 2; |
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| 130 | _w = (m(0, 2) - m(2, 0)) / S; |
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| 131 | _x = (m(0, 1) + m(1, 0)) / S; |
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| 132 | _y = 0.25 * S; |
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| 133 | _z = (m(1, 2) + m(2, 1)) / S; |
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| 134 | } |
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| 135 | else
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| 136 | {
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| 137 | S = sqrt(1.0 + m(2, 2) - m(0, 0) - m(1, 1)) * 2; |
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| 138 | _w = (m(1, 0) - m(0, 1)) / S; |
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| 139 | _x = (m(0, 2) + m(2, 0)) / S; |
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| 140 | _y = (m(1, 2) + m(2, 1)) / S; |
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| 141 | _z = 0.25 * S; |
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| 142 | } |
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| 143 | } |
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| 144 | |||
| 145 | 2dd31024 | Gé Vissers | void toAxisAngle(Vector<3>& axis, double& angle) const |
| 146 | 4bc1c0c1 | Kevin Townsend | {
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| 147 | 2dd31024 | Gé Vissers | double sqw = sqrt(1-_w*_w); |
| 148 | if (sqw == 0) //it's a singularity and divide by zero, avoid |
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| 149 | 4bc1c0c1 | Kevin Townsend | return;
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| 150 | |||
| 151 | angle = 2 * acos(_w);
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| 152 | axis.x() = _x / sqw; |
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| 153 | axis.y() = _y / sqw; |
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| 154 | axis.z() = _z / sqw; |
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| 155 | } |
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| 156 | |||
| 157 | 0695bf91 | Paul Du Bois (laptop) | Matrix<3> toMatrix() const |
| 158 | 4bc1c0c1 | Kevin Townsend | {
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| 159 | Matrix<3> ret;
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| 160 | ret.cell(0, 0) = 1-(2*(_y*_y))-(2*(_z*_z)); |
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| 161 | ret.cell(0, 1) = (2*_x*_y)-(2*_w*_z); |
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| 162 | ret.cell(0, 2) = (2*_x*_z)+(2*_w*_y); |
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| 163 | |||
| 164 | ret.cell(1, 0) = (2*_x*_y)+(2*_w*_z); |
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| 165 | ret.cell(1, 1) = 1-(2*(_x*_x))-(2*(_z*_z)); |
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| 166 | ret.cell(1, 2) = (2*(_y*_z))-(2*(_w*_x)); |
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| 167 | |||
| 168 | ret.cell(2, 0) = (2*(_x*_z))-(2*_w*_y); |
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| 169 | ret.cell(2, 1) = (2*_y*_z)+(2*_w*_x); |
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| 170 | ret.cell(2, 2) = 1-(2*(_x*_x))-(2*(_y*_y)); |
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| 171 | return ret;
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| 172 | } |
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| 173 | |||
| 174 | |||
| 175 | 0695bf91 | Paul Du Bois (laptop) | // Returns euler angles that represent the quaternion. Angles are
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| 176 | // returned in rotation order and right-handed about the specified
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| 177 | // axes:
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| 178 | //
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| 179 | // v[0] is applied 1st about z (ie, roll)
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| 180 | // v[1] is applied 2nd about y (ie, pitch)
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| 181 | // v[2] is applied 3rd about x (ie, yaw)
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| 182 | //
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| 183 | // Note that this means result.x() is not a rotation about x;
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| 184 | // similarly for result.z().
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| 185 | //
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| 186 | Vector<3> toEuler() const |
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| 187 | 4bc1c0c1 | Kevin Townsend | {
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| 188 | Vector<3> ret;
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| 189 | double sqw = _w*_w;
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| 190 | double sqx = _x*_x;
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| 191 | double sqy = _y*_y;
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| 192 | double sqz = _z*_z;
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| 193 | |||
| 194 | ret.x() = atan2(2.0*(_x*_y+_z*_w),(sqx-sqy-sqz+sqw)); |
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| 195 | ret.y() = asin(-2.0*(_x*_z-_y*_w)/(sqx+sqy+sqz+sqw)); |
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| 196 | ret.z() = atan2(2.0*(_y*_z+_x*_w),(-sqx-sqy+sqz+sqw)); |
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| 197 | |||
| 198 | return ret;
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| 199 | } |
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| 200 | |||
| 201 | 2dd31024 | Gé Vissers | Vector<3> toAngularVelocity(double dt) const |
| 202 | 4bc1c0c1 | Kevin Townsend | {
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| 203 | Vector<3> ret;
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| 204 | Quaternion one(1.0, 0.0, 0.0, 0.0); |
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| 205 | Quaternion delta = one - *this; |
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| 206 | Quaternion r = (delta/dt); |
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| 207 | r = r * 2;
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| 208 | r = r * one; |
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| 209 | |||
| 210 | ret.x() = r.x(); |
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| 211 | ret.y() = r.y(); |
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| 212 | ret.z() = r.z(); |
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| 213 | return ret;
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| 214 | } |
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| 215 | |||
| 216 | 2b07acc9 | Gé Vissers | Vector<3> rotateVector(const Vector<2>& v) const |
| 217 | 4bc1c0c1 | Kevin Townsend | {
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| 218 | 2b07acc9 | Gé Vissers | return rotateVector(Vector<3>(v.x(), v.y())); |
| 219 | 4bc1c0c1 | Kevin Townsend | } |
| 220 | |||
| 221 | 2b07acc9 | Gé Vissers | Vector<3> rotateVector(const Vector<3>& v) const |
| 222 | 4bc1c0c1 | Kevin Townsend | {
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| 223 | 2b07acc9 | Gé Vissers | Vector<3> qv(_x, _y, _z);
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| 224 | Vector<3> t = qv.cross(v) * 2.0; |
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| 225 | return v + t*_w + qv.cross(t);
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| 226 | 4bc1c0c1 | Kevin Townsend | } |
| 227 | |||
| 228 | |||
| 229 | 88b09bb5 | Gé Vissers | Quaternion operator*(const Quaternion& q) const |
| 230 | 4bc1c0c1 | Kevin Townsend | {
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| 231 | 0ecc7129 | Gé Vissers | return Quaternion(
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| 232 | _w*q._w - _x*q._x - _y*q._y - _z*q._z, |
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| 233 | _w*q._x + _x*q._w + _y*q._z - _z*q._y, |
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| 234 | _w*q._y - _x*q._z + _y*q._w + _z*q._x, |
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| 235 | _w*q._z + _x*q._y - _y*q._x + _z*q._w |
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| 236 | ); |
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| 237 | 4bc1c0c1 | Kevin Townsend | } |
| 238 | |||
| 239 | 88b09bb5 | Gé Vissers | Quaternion operator+(const Quaternion& q) const |
| 240 | 4bc1c0c1 | Kevin Townsend | {
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| 241 | 0ecc7129 | Gé Vissers | return Quaternion(_w + q._w, _x + q._x, _y + q._y, _z + q._z);
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| 242 | 4bc1c0c1 | Kevin Townsend | } |
| 243 | |||
| 244 | 88b09bb5 | Gé Vissers | Quaternion operator-(const Quaternion& q) const |
| 245 | 4bc1c0c1 | Kevin Townsend | {
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| 246 | 0ecc7129 | Gé Vissers | return Quaternion(_w - q._w, _x - q._x, _y - q._y, _z - q._z);
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| 247 | 4bc1c0c1 | Kevin Townsend | } |
| 248 | |||
| 249 | 88b09bb5 | Gé Vissers | Quaternion operator/(double scalar) const |
| 250 | 4bc1c0c1 | Kevin Townsend | {
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| 251 | 0ecc7129 | Gé Vissers | return Quaternion(_w / scalar, _x / scalar, _y / scalar, _z / scalar);
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| 252 | 4bc1c0c1 | Kevin Townsend | } |
| 253 | |||
| 254 | 88b09bb5 | Gé Vissers | Quaternion operator*(double scalar) const |
| 255 | 4bc1c0c1 | Kevin Townsend | {
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| 256 | 0ecc7129 | Gé Vissers | return scale(scalar);
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| 257 | 4bc1c0c1 | Kevin Townsend | } |
| 258 | |||
| 259 | 88b09bb5 | Gé Vissers | Quaternion scale(double scalar) const |
| 260 | 0695bf91 | Paul Du Bois (laptop) | {
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| 261 | 0ecc7129 | Gé Vissers | return Quaternion(_w * scalar, _x * scalar, _y * scalar, _z * scalar);
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| 262 | 4bc1c0c1 | Kevin Townsend | } |
| 263 | |||
| 264 | private:
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| 265 | double _w, _x, _y, _z;
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| 266 | }; |
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| 267 | |||
| 268 | 0ecc7129 | Gé Vissers | } // namespace
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| 269 | 4bc1c0c1 | Kevin Townsend | |
| 270 | #endif |