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/*
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    Inertial Measurement Unit Maths Library
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    Copyright (C) 2013-2014  Samuel Cowen
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    www.camelsoftware.com
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    This program is free software: you can redistribute it and/or modify
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    it under the terms of the GNU General Public License as published by
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    the Free Software Foundation, either version 3 of the License, or
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    (at your option) any later version.
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    This program is distributed in the hope that it will be useful,
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    but WITHOUT ANY WARRANTY; without even the implied warranty of
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    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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    GNU General Public License for more details.
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    You should have received a copy of the GNU General Public License
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    along with this program.  If not, see <http://www.gnu.org/licenses/>.
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*/
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#ifndef IMUMATH_VECTOR_HPP
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#define IMUMATH_VECTOR_HPP
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#include <string.h>
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#include <stdint.h>
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#include <math.h>
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namespace imu
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{
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template <uint8_t N> class Vector
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{
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public:
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    Vector()
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    {
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        memset(p_vec, 0, sizeof(double)*N);
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    }
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    Vector(double a)
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    {
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        memset(p_vec, 0, sizeof(double)*N);
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        p_vec[0] = a;
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    }
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    Vector(double a, double b)
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    {
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        memset(p_vec, 0, sizeof(double)*N);
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        p_vec[0] = a;
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        p_vec[1] = b;
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    }
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    Vector(double a, double b, double c)
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    {
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        memset(p_vec, 0, sizeof(double)*N);
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        p_vec[0] = a;
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        p_vec[1] = b;
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        p_vec[2] = c;
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    }
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    Vector(double a, double b, double c, double d)
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    {
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        memset(p_vec, 0, sizeof(double)*N);
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        p_vec[0] = a;
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        p_vec[1] = b;
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        p_vec[2] = c;
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        p_vec[3] = d;
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    }
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    Vector(const Vector<N> &v)
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    {
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        for (int x = 0; x < N; x++)
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            p_vec[x] = v.p_vec[x];
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    }
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    ~Vector()
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    {
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    }
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    uint8_t n() { return N; }
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    double magnitude() const
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    {
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        double res = 0;
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        for (int i = 0; i < N; i++)
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            res += p_vec[i] * p_vec[i];
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        return sqrt(res);
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    }
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    void normalize()
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    {
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        double mag = magnitude();
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        if (isnan(mag) || mag == 0.0)
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            return;
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        for (int i = 0; i < N; i++)
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            p_vec[i] /= mag;
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    }
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    double dot(const Vector& v) const
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    {
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        double ret = 0;
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        for (int i = 0; i < N; i++)
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            ret += p_vec[i] * v.p_vec[i];
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        return ret;
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    }
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    // The cross product is only valid for vectors with 3 dimensions,
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    // with the exception of higher dimensional stuff that is beyond
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    // the intended scope of this library.
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    // Only a definition for N==3 is given below this class, using
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    // cross() with another value for N will result in a link error.
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    Vector cross(const Vector& v) const;
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    Vector scale(double scalar) const
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    {
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        Vector ret;
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        for(int i = 0; i < N; i++)
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            ret.p_vec[i] = p_vec[i] * scalar;
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        return ret;
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    }
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    Vector invert() const
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    {
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        Vector ret;
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        for(int i = 0; i < N; i++)
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            ret.p_vec[i] = -p_vec[i];
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        return ret;
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    }
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    Vector& operator=(const Vector& v)
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    {
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        for (int x = 0; x < N; x++ )
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            p_vec[x] = v.p_vec[x];
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        return *this;
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    }
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    double& operator [](int n)
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    {
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        return p_vec[n];
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    }
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    double operator [](int n) const
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    {
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        return p_vec[n];
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    }
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    double& operator ()(int n)
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    {
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        return p_vec[n];
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    }
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    double operator ()(int n) const
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    {
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        return p_vec[n];
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    }
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    Vector operator+(const Vector& v) const
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    {
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        Vector ret;
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        for(int i = 0; i < N; i++)
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            ret.p_vec[i] = p_vec[i] + v.p_vec[i];
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        return ret;
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    }
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    Vector operator-(const Vector& v) const
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    {
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        Vector ret;
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        for(int i = 0; i < N; i++)
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            ret.p_vec[i] = p_vec[i] - v.p_vec[i];
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        return ret;
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    }
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    Vector operator * (double scalar) const
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    {
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        return scale(scalar);
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    }
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    Vector operator / (double scalar) const
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    {
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        Vector ret;
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        for(int i = 0; i < N; i++)
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            ret.p_vec[i] = p_vec[i] / scalar;
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        return ret;
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    }
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    void toDegrees()
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    {
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        for(int i = 0; i < N; i++)
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            p_vec[i] *= 57.2957795131; //180/pi
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    }
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    void toRadians()
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    {
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        for(int i = 0; i < N; i++)
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            p_vec[i] *= 0.01745329251;  //pi/180
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    }
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    double& x() { return p_vec[0]; }
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    double& y() { return p_vec[1]; }
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    double& z() { return p_vec[2]; }
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    double x() const { return p_vec[0]; }
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    double y() const { return p_vec[1]; }
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    double z() const { return p_vec[2]; }
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private:
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    double p_vec[N];
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};
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template <>
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inline Vector<3> Vector<3>::cross(const Vector& v) const
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{
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    return Vector(
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        p_vec[1] * v.p_vec[2] - p_vec[2] * v.p_vec[1],
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        p_vec[2] * v.p_vec[0] - p_vec[0] * v.p_vec[2],
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        p_vec[0] * v.p_vec[1] - p_vec[1] * v.p_vec[0]
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    );
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}
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} // namespace
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#endif