hlrc / server / action / animation.action @ bb168e08
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1 | 0c286af0 | Simon Schulz | #robot head animation |
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2 | |||
3 | uint8 IDLE = 0 |
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4 | uint8 HEAD_NOD = 1 |
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5 | uint8 HEAD_SHAKE = 2 |
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6 | uint8 EYEBLINK_L = 3 |
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7 | uint8 EYEBLINK_R = 4 |
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8 | uint8 EYEBLINK_BOTH = 5 |
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9 | uint8 EYEBROWS_RAISE = 6 |
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10 | uint8 EYEBROWS_LOWER = 7 |
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11 | uint8 ENGAGEMENT_LEFT = 8 |
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12 | uint8 ENGAGEMENT_RIGHT = 9 |
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13 | uint8 target |
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14 | |||
15 | uint32 repetitions |
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16 | |||
17 | #in milliseconds |
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18 | uint32 duration_each |
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19 | |||
20 | #influence how pronounced the animation should be executed |
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21 | #]0, 1[ => less pronounced |
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22 | #[1, 1] => normal version |
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23 | #]1, n] => over pronounced |
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24 | #[-n, 0] => undefined / ignored |
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25 | float32 scale |
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26 | |||
27 | --- |
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28 | #response |
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29 | uint32 result |
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30 | |||
31 | --- |
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32 | uint32 result |