hlrc / server / action / animation.action @ bb168e08
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#robot head animation |
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uint8 IDLE = 0 |
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uint8 HEAD_NOD = 1 |
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uint8 HEAD_SHAKE = 2 |
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uint8 EYEBLINK_L = 3 |
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uint8 EYEBLINK_R = 4 |
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uint8 EYEBLINK_BOTH = 5 |
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uint8 EYEBROWS_RAISE = 6 |
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uint8 EYEBROWS_LOWER = 7 |
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uint8 ENGAGEMENT_LEFT = 8 |
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uint8 ENGAGEMENT_RIGHT = 9 |
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uint8 target |
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uint32 repetitions |
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#in milliseconds |
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uint32 duration_each |
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#influence how pronounced the animation should be executed |
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#]0, 1[ => less pronounced |
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#[1, 1] => normal version |
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#]1, n] => over pronounced |
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#[-n, 0] => undefined / ignored |
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float32 scale |
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#response |
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uint32 result |
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uint32 result |