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hlrc / server / include / ROS / AnimationCallbackWrapperROS.h @ fc4357ee

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/*
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 * This file is part of hlrc_server
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 *
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 * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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 * http://opensource.cit-ec.de/projects/hlrc_server
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 *
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 * This file may be licensed under the terms of the
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 * GNU General Public License Version 3 (the ``GPL''),
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 * or (at your option) any later version.
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 *
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 * Software distributed under the License is distributed
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 * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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 * express or implied. See the GPL for the specific language
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 * governing rights and limitations.
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 *
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 * You should have received a copy of the GPL along with this
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 * program. If not, go to http://www.gnu.org/licenses/gpl.html
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 * or write to the Free Software Foundation, Inc.,
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 * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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 *
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 * The development of this software was supported by the
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 * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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 * The Excellence Cluster EXC 277 is a grant of the Deutsche
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 * Forschungsgemeinschaft (DFG) in the context of the German
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 * Excellence Initiative.
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 *
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 */
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#pragma once
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#include "hlrc_server/animationAction.h"
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#include "CallbackWrapperROS.h"
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// callback handler incoming gaze requests:
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class AnimationCallbackWrapper : CallbackWrapper<hlrc_server::animationAction> {
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protected:
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        hlrc_server::animationFeedback feedback;
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        hlrc_server::animationResult result;
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public:
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        AnimationCallbackWrapper(Middleware* mw, std::string scope, std::string name)
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           : CallbackWrapper<hlrc_server::animationAction>(mw, scope, name,
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                                                           boost::bind(&AnimationCallbackWrapper::call, this, _1)){
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                   //
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           };
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        void call(const GoalConstPtr& goal) {
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                hlrc_server::animationGoalConstPtr request = goal;
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                printf("> incoming animation (%d)\n", (int)request->target);
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                std::shared_ptr<Animation> ani(new Animation());
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                // everything is ok, will be cleared on failures
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                feedback.result = 1;
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                switch ((int)request->target) {
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                        case (hlrc_server::animationGoal::IDLE):
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                                ani->target = Animation::IDLE;
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                                break;
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                        case (hlrc_server::animationGoal::HEAD_NOD):
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                                ani->target = Animation::HEAD_NOD;
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                                break;
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                        case (hlrc_server::animationGoal::HEAD_SHAKE):
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                                ani->target = Animation::HEAD_SHAKE;
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                                break;
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                        case (hlrc_server::animationGoal::EYEBLINK_L):
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                                ani->target = Animation::EYEBLINK_L;
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                                break;
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                        case (hlrc_server::animationGoal::EYEBLINK_R):
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                                ani->target = Animation::EYEBLINK_R;
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                                break;
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                        case (hlrc_server::animationGoal::EYEBLINK_BOTH):
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                                ani->target = Animation::EYEBLINK_BOTH;
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                                break;
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                        case (hlrc_server::animationGoal::EYEBROWS_RAISE):
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                                ani->target = Animation::EYEBROWS_RAISE;
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                                break;
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                        case (hlrc_server::animationGoal::EYEBROWS_LOWER):
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                                ani->target = Animation::EYEBROWS_LOWER;
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                                break;
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                        default:
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                                ani->target = Animation::IDLE;
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                                printf("> unhandled animatin target %d\n", (int)request->target);
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                                // throw std::runtime_error("AnimationCallback: invalid animation id");
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                                feedback.result = 0;
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                }
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                ani->repetitions = request->repetitions;
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                ani->duration_each = request->duration_each;
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                ani->scale = request->scale;
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                printf("> new Animation: %s\n", ani->as_string().c_str());
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                // send to application
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                mw->animation_callback(ani);
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                if (feedback.result) {
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                        result.result = 1;
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                        as_.setSucceeded(result);
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                }
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                else {
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                        as_.setAborted(result);
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                }
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        }
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};