hlrc / server / include / ROS / AnimationCallbackWrapperROS.h @ fc4357ee
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/*
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* This file is part of hlrc_server
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*
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* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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* http://opensource.cit-ec.de/projects/hlrc_server
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*
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* This file may be licensed under the terms of the
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* GNU General Public License Version 3 (the ``GPL''),
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* or (at your option) any later version.
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*
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* Software distributed under the License is distributed
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* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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* express or implied. See the GPL for the specific language
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* governing rights and limitations.
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*
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* You should have received a copy of the GPL along with this
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* program. If not, go to http://www.gnu.org/licenses/gpl.html
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* or write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* The development of this software was supported by the
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* Excellence Cluster EXC 277 Cognitive Interaction Technology.
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* The Excellence Cluster EXC 277 is a grant of the Deutsche
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* Forschungsgemeinschaft (DFG) in the context of the German
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* Excellence Initiative.
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*
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*/
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#pragma once
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#include "hlrc_server/animationAction.h" |
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#include "CallbackWrapperROS.h" |
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// callback handler incoming gaze requests:
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class AnimationCallbackWrapper : CallbackWrapper<hlrc_server::animationAction> {
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protected:
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hlrc_server::animationFeedback feedback; |
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hlrc_server::animationResult result; |
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public:
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AnimationCallbackWrapper(Middleware* mw, std::string scope, std::string name) |
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: CallbackWrapper<hlrc_server::animationAction>(mw, scope, name, |
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boost::bind(&AnimationCallbackWrapper::call, this, _1)){
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//
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}; |
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void call(const GoalConstPtr& goal) { |
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hlrc_server::animationGoalConstPtr request = goal; |
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printf("> incoming animation (%d)\n", (int)request->target); |
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std::shared_ptr<Animation> ani(new Animation()); |
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// everything is ok, will be cleared on failures
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feedback.result = 1;
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switch ((int)request->target) { |
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case (hlrc_server::animationGoal::IDLE):
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ani->target = Animation::IDLE; |
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break;
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case (hlrc_server::animationGoal::HEAD_NOD):
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ani->target = Animation::HEAD_NOD; |
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break;
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case (hlrc_server::animationGoal::HEAD_SHAKE):
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ani->target = Animation::HEAD_SHAKE; |
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break;
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case (hlrc_server::animationGoal::EYEBLINK_L):
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ani->target = Animation::EYEBLINK_L; |
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break;
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case (hlrc_server::animationGoal::EYEBLINK_R):
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ani->target = Animation::EYEBLINK_R; |
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break;
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case (hlrc_server::animationGoal::EYEBLINK_BOTH):
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ani->target = Animation::EYEBLINK_BOTH; |
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break;
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case (hlrc_server::animationGoal::EYEBROWS_RAISE):
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ani->target = Animation::EYEBROWS_RAISE; |
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break;
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case (hlrc_server::animationGoal::EYEBROWS_LOWER):
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ani->target = Animation::EYEBROWS_LOWER; |
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break;
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default:
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ani->target = Animation::IDLE; |
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printf("> unhandled animatin target %d\n", (int)request->target); |
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// throw std::runtime_error("AnimationCallback: invalid animation id");
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feedback.result = 0;
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} |
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ani->repetitions = request->repetitions; |
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ani->duration_each = request->duration_each; |
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ani->scale = request->scale; |
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printf("> new Animation: %s\n", ani->as_string().c_str());
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// send to application
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mw->animation_callback(ani); |
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if (feedback.result) {
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result.result = 1;
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as_.setSucceeded(result); |
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} |
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else {
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as_.setAborted(result); |
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} |
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} |
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}; |