humotion / src / server / gaze_motion_generator.cpp @ 0c8d22a5
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1 | 8c6c1163 | Simon Schulz | /*
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2 | * This file is part of humotion
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3 | *
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4 | * Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
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5 | * http://opensource.cit-ec.de/projects/humotion
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6 | *
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7 | * This file may be licensed under the terms of the
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8 | * GNU Lesser General Public License Version 3 (the ``LGPL''),
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9 | * or (at your option) any later version.
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10 | *
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11 | * Software distributed under the License is distributed
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12 | * on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
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13 | * express or implied. See the LGPL for the specific language
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14 | * governing rights and limitations.
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15 | *
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16 | * You should have received a copy of the LGPL along with this
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17 | * program. If not, go to http://www.gnu.org/licenses/lgpl.html
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18 | * or write to the Free Software Foundation, Inc.,
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19 | * 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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20 | *
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21 | * The development of this software was supported by the
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22 | * Excellence Cluster EXC 277 Cognitive Interaction Technology.
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23 | * The Excellence Cluster EXC 277 is a grant of the Deutsche
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24 | * Forschungsgemeinschaft (DFG) in the context of the German
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25 | * Excellence Initiative.
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26 | */
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27 | |||
28 | 0c8d22a5 | sschulz | #include "humotion/server/gaze_motion_generator.h" |
29 | #include "humotion/server/server.h" |
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30 | 8c6c1163 | Simon Schulz | |
31 | 0c8d22a5 | sschulz | using humotion::server::GazeMotionGenerator;
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32 | 8c6c1163 | Simon Schulz | |
33 | 0c8d22a5 | sschulz | // saccade detection threshold in deg/s
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34 | // const float GazeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
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35 | // some constants to decide if the requested move will trigger a neck or eye saccade
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36 | const float GazeMotionGenerator::NECK_SACCADE_THRESHOLD = 15.0; // deg |
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37 | const float GazeMotionGenerator::EYE_SACCADE_SPEED_THRESHOLD = 15.0; // deg/s |
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38 | |||
39 | // close to ocolumotor-range?
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40 | // 0.95 = reaching 95% of OMR will trigger a correction
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41 | const float GazeMotionGenerator::OMR_LIMIT_TRIGGERS_NECK_SACCADE = 0.95; |
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42 | 8c6c1163 | Simon Schulz | |
43 | |||
44 | //! constructor
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45 | 32327f15 | Simon Schulz | GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) |
46 | 0c8d22a5 | sschulz | : ReflexxesMotionGenerator(j, dof, t) { |
47 | 8c6c1163 | Simon Schulz | } |
48 | |||
49 | //! destructor
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50 | 0c8d22a5 | sschulz | GazeMotionGenerator::~GazeMotionGenerator() { |
51 | 8c6c1163 | Simon Schulz | } |
52 | |||
53 | //! update gaze target:
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54 | //! \param GazeState with target values for the overall gaze
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55 | 0c8d22a5 | sschulz | void GazeMotionGenerator::set_gaze_target(GazeState new_gaze_target) {
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56 | if (requested_gaze_state.gaze_type == GazeState::GAZETYPE_RELATIVE) {
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57 | 1c758459 | Simon Schulz | printf("> ERROR: gaze targets should be converted to absolute before calling this\n");
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58 | exit(EXIT_FAILURE); |
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59 | 8c6c1163 | Simon Schulz | } |
60 | |||
61 | 0c8d22a5 | sschulz | // check magnitude of gaze change to detect eye-neck saccades
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62 | 8c6c1163 | Simon Schulz | float dist = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target));
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63 | |||
64 | 0c8d22a5 | sschulz | // check requested speed
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65 | float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target))
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66 | / (new_gaze_target.timestamp.to_seconds()-requested_gaze_state.timestamp.to_seconds()); |
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67 | 8c6c1163 | Simon Schulz | |
68 | 0c8d22a5 | sschulz | // check magnitude and speed of gaze change to detect eye-neck saccades
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69 | if (dist > NECK_SACCADE_THRESHOLD) {
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70 | // the next saccade has to use neck motion as well
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71 | if (speed > EYE_SACCADE_SPEED_THRESHOLD) {
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72 | 8c6c1163 | Simon Schulz | neck_saccade_requested = true;
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73 | } |
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74 | 0c8d22a5 | sschulz | } else {
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75 | 8c6c1163 | Simon Schulz | neck_saccade_requested = false;
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76 | } |
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77 | |||
78 | 0c8d22a5 | sschulz | // check for eye getting close to ocolomotor range
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79 | // actually it makes more sense to trigger the neck saccade based on
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80 | // the target getting out of the OMR
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81 | fdb6f148 | Sebastian Meyer zu Borgsen | float eye_target_l = joint_interface->get_target_position(JointInterface::ID_EYES_LEFT_LR);
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82 | float eye_target_r = joint_interface->get_target_position(JointInterface::ID_EYES_RIGHT_LR);
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83 | float eye_target_ud = joint_interface->get_target_position(JointInterface::ID_EYES_BOTH_UD);
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84 | 8c6c1163 | Simon Schulz | |
85 | 0c8d22a5 | sschulz | // min/max bounds
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86 | float left_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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87 | joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LR); |
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88 | float left_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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89 | joint_interface->get_joint_max(JointInterface::ID_EYES_LEFT_LR); |
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90 | float right_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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91 | joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LR); |
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92 | float right_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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93 | joint_interface->get_joint_max(JointInterface::ID_EYES_RIGHT_LR); |
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94 | float ud_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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95 | joint_interface->get_joint_min(JointInterface::ID_EYES_BOTH_UD); |
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96 | float ud_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE *
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97 | joint_interface->get_joint_max(JointInterface::ID_EYES_BOTH_UD); |
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98 | 8c6c1163 | Simon Schulz | |
99 | if (
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100 | 7ed40bef | Simon Schulz | (eye_target_l < left_min) || (eye_target_l > left_max) || |
101 | (eye_target_r < right_min) || (eye_target_r > right_max) || |
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102 | 0c8d22a5 | sschulz | (eye_target_ud < ud_min) || (eye_target_ud > ud_max)) { |
103 | // the eyeball gets close to OMR, activate a neck compensation motion
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104 | 8c6c1163 | Simon Schulz | neck_saccade_omr = true;
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105 | 0c8d22a5 | sschulz | } else {
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106 | 8c6c1163 | Simon Schulz | neck_saccade_omr = false;
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107 | } |
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108 | |||
109 | 0c8d22a5 | sschulz | // use base class set method
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110 | 8c6c1163 | Simon Schulz | MotionGenerator::set_gaze_target(new_gaze_target); |
111 | } |
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112 | |||
113 | //! check if an eye saccade is active:
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114 | 0c8d22a5 | sschulz | bool GazeMotionGenerator::get_eye_saccade_active() {
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115 | 8c6c1163 | Simon Schulz | bool saccade_active;
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116 | |||
117 | 0c8d22a5 | sschulz | float speed_left = joint_interface->get_ts_speed(
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118 | JointInterface::ID_EYES_LEFT_LR).get_newest_value(); |
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119 | float speed_right = joint_interface->get_ts_speed(
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120 | JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
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121 | float speed_tilt = joint_interface->get_ts_speed(
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122 | JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
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123 | 8c6c1163 | Simon Schulz | |
124 | float speed_total_l = sqrt(speed_left*speed_left + speed_tilt*speed_tilt);
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125 | float speed_total_r = sqrt(speed_right*speed_right + speed_tilt*speed_tilt);
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126 | |||
127 | 0c8d22a5 | sschulz | // thresholding
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128 | if ((speed_total_l > EYE_SACCADE_SPEED_THRESHOLD) ||
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129 | (speed_total_r > EYE_SACCADE_SPEED_THRESHOLD)) { |
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130 | // this is a saccade
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131 | 8c6c1163 | Simon Schulz | saccade_active = true;
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132 | 0c8d22a5 | sschulz | } else {
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133 | 8c6c1163 | Simon Schulz | saccade_active = false;
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134 | } |
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135 | |||
136 | return saccade_active;
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137 | } |
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138 | |||
139 | //! get overall gaze
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140 | 0c8d22a5 | sschulz | humotion::GazeState GazeMotionGenerator::get_current_gaze() { |
141 | // shortcut, makes the following easier to read
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142 | 8c6c1163 | Simon Schulz | JointInterface *j = joint_interface; |
143 | |||
144 | GazeState gaze = requested_gaze_state; |
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145 | |||
146 | gaze.pan = j->get_ts_position(JointInterface::ID_NECK_PAN).get_newest_value() + |
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147 | 0c8d22a5 | sschulz | (j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() |
148 | + j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value())/2.0; |
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149 | gaze.tilt = j->get_ts_position(JointInterface::ID_NECK_TILT).get_newest_value() |
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150 | + j->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value(); |
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151 | 8c6c1163 | Simon Schulz | gaze.roll = j->get_ts_position(JointInterface::ID_NECK_ROLL).get_newest_value(); |
152 | |||
153 | 0c8d22a5 | sschulz | gaze.vergence = j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() |
154 | - j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value(); |
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155 | 8c6c1163 | Simon Schulz | |
156 | return gaze;
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157 | } |