Statistics
| Branch: | Tag: | Revision:

humotion / src / server / eye_motion_generator.cpp @ 6d13138a

History | View | Annotate | Download (6.713 KB)

1
/*
2
* This file is part of humotion
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/humotion
6
*
7
* This file may be licensed under the terms of the
8
* GNU Lesser General Public License Version 3 (the ``LGPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the LGPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the LGPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*/
27

    
28
#include "humotion/server/eye_motion_generator.h"
29
#include "humotion/server/server.h"
30

    
31
// using namespace std;
32
// using namespace humotion;
33
// using namespace humotion::server;
34

    
35
using humotion::server::EyeMotionGenerator;
36

    
37
//! constructor
38
EyeMotionGenerator::EyeMotionGenerator(JointInterface *j, Config *cfg) :
39
    GazeMotionGenerator(j, cfg, 3, 1.0/Server::MOTION_UPDATERATE) {
40
}
41

    
42

    
43
//! destructor
44
EyeMotionGenerator::~EyeMotionGenerator() {
45
}
46

    
47
//! set up an eyemotion profile
48
//! this will use speed and acceleration calc formulas from literature:
49
//! \param dof id of joint
50
//! \param target angle
51
//! \param current angle
52
void EyeMotionGenerator::setup_eyemotion(int dof, float target,
53
                                         float current_position,
54
                                         float current_velocity,
55
                                         humotion::Timestamp timestamp) {
56
    // get distance to target:
57
    float distance_abs = fabs(target - current_position);
58

    
59
    // get max speed: factor can be found in encyc britannica:
60
    // "linear.... being 300° per second for 10° and 500° per second for 30°" (max=700)
61
    float max_velocity = fmin(700.0, 10.0*distance_abs + 200.0);
62

    
63
    // scale and limit max speed
64
    max_velocity = max_velocity * config->scale_velocity_eye;
65
    max_velocity = fmin(max_velocity, config->limit_velocity_eye);
66

    
67
    // max accel: use data from:
68
    // "Speed and Accuracy of Saccadic Eye Movements:
69
    //      Characteristics of Impulse Variability in the Oculomotor System"
70
    // http://www-personal.umich.edu/~kornblum/files/journal_exp_psych_HPP_15-3.pdf [table 2]
71
    float max_accel = fmin(80000.0, 1526.53*distance_abs + 10245.4);
72

    
73
    // scale and limit max acceleration
74
    max_accel = max_accel * config->scale_acceleration_eye;
75
    max_accel = fmin(max_accel, config->limit_acceleration_eye);
76

    
77
    // feed reflexxes api with data
78
    reflexxes_set_input(dof, target, current_position, current_velocity,
79
                        timestamp, max_velocity, max_accel);
80
}
81

    
82
//! calculate joint targets
83
void EyeMotionGenerator::calculate_targets() {
84
    // use the target values for a faster response
85
    float neck_pan_now  = joint_interface_->get_target_position(JointInterface::ID_NECK_PAN);
86
    float neck_tilt_now = joint_interface_->get_target_position(JointInterface::ID_NECK_TILT);
87

    
88
    // calculate target angles for the eyes
89
    // right eye is dominant -> direct output
90
    float eye_pan_r_target = (requested_gaze_state_.pan + requested_gaze_state_.vergence/2.0)
91
            - (neck_pan_now);
92

    
93
    // left eye is non dominant -> filtered output: TODO: activate low pass filtered output
94
    // FIXME: USE LOWPASS FILTER HERE --> output_angle[angle_names::EYE_PAN_L]
95
    //        + 0.1 * (eye_pan_l_target - output_angle[angle_names::EYE_PAN_L]) etc;
96
    float eye_pan_l_target = (requested_gaze_state_.pan - requested_gaze_state_.vergence/2.0)
97
            - (neck_pan_now);
98

    
99
    // tilt
100
    float eye_tilt_target = requested_gaze_state_.tilt - (neck_tilt_now);
101

    
102
    if (0) {
103
        eye_pan_r_target = 0.0;
104
        eye_pan_l_target = 0.0;
105
        eye_tilt_target  = 0.0;
106
    }
107

    
108
    // check and take care of limits
109
    eye_pan_l_target = limit_target(JointInterface::ID_EYES_LEFT_LR, eye_pan_l_target);
110
    eye_pan_r_target = limit_target(JointInterface::ID_EYES_RIGHT_LR, eye_pan_r_target);
111
    eye_tilt_target = limit_target(JointInterface::ID_EYES_BOTH_UD, eye_tilt_target);
112

    
113
    // fetch current dataset
114
    float eye_pan_l_now, eye_pan_r_now, eye_tilt_now;
115
    float eye_pan_l_speed, eye_pan_r_speed, eye_tilt_speed;
116

    
117
    humotion::Timestamp eye_pan_l_ts = get_timestamped_state(
118
                JointInterface::ID_EYES_LEFT_LR,
119
                &eye_pan_l_now,
120
                &eye_pan_l_speed);
121

    
122
    humotion::Timestamp eye_pan_r_ts = get_timestamped_state(
123
                JointInterface::ID_EYES_RIGHT_LR,
124
                &eye_pan_r_now,
125
                &eye_pan_r_speed);
126

    
127
    humotion::Timestamp eye_tilt_ts = get_timestamped_state(
128
                JointInterface::ID_EYES_BOTH_UD,
129
                &eye_tilt_now,
130
                &eye_tilt_speed);
131

    
132
    // pass paramaters to reflexxes api
133
    setup_eyemotion(0, eye_pan_l_target, eye_pan_l_now, eye_pan_l_speed, eye_pan_l_ts);
134
    setup_eyemotion(1, eye_pan_r_target, eye_pan_r_now, eye_pan_r_speed, eye_pan_r_ts);
135
    setup_eyemotion(2, eye_tilt_target, eye_tilt_now, eye_tilt_speed,    eye_tilt_ts);
136

    
137
    // cout << "EYE MOTION 2 " << eye_tilt_target << " now=" << eye_tilt_now << "\n";
138

    
139
    // call reflexxes to handle profile calculation
140
    reflexxes_calculate_profile();
141

    
142
    // tell the joint about the new values
143
    joint_interface_->set_target(JointInterface::ID_EYES_LEFT_LR,
144
                                reflexxes_position_output->NewPositionVector->VecData[0],
145
                                reflexxes_position_output->NewVelocityVector->VecData[0]);
146
    joint_interface_->set_target(JointInterface::ID_EYES_RIGHT_LR,
147
                                reflexxes_position_output->NewPositionVector->VecData[1],
148
                                reflexxes_position_output->NewVelocityVector->VecData[1]);
149
    joint_interface_->set_target(JointInterface::ID_EYES_BOTH_UD,
150
                                reflexxes_position_output->NewPositionVector->VecData[2],
151
                                reflexxes_position_output->NewVelocityVector->VecData[2]);
152
}
153

    
154

    
155
//! pubish the calculated targets to the joint subsystem
156
void EyeMotionGenerator::publish_targets() {
157
    // publish values if there is an active gaze input within the last timerange
158
    if (gaze_target_input_active()) {
159
        joint_interface_->publish_target(JointInterface::ID_EYES_LEFT_LR);
160
        joint_interface_->publish_target(JointInterface::ID_EYES_RIGHT_LR);
161
        joint_interface_->publish_target(JointInterface::ID_EYES_BOTH_UD);
162
    }
163
}