Statistics
| Branch: | Tag: | Revision:

humotion / src / server / gaze_motion_generator.cpp @ fcc5e139

History | View | Annotate | Download (6.473 KB)

1 8c6c1163 Simon Schulz
/*
2
* This file is part of humotion
3
*
4
* Copyright(c) sschulz <AT> techfak.uni-bielefeld.de
5
* http://opensource.cit-ec.de/projects/humotion
6
*
7
* This file may be licensed under the terms of the
8
* GNU Lesser General Public License Version 3 (the ``LGPL''),
9
* or (at your option) any later version.
10
*
11
* Software distributed under the License is distributed
12
* on an ``AS IS'' basis, WITHOUT WARRANTY OF ANY KIND, either
13
* express or implied. See the LGPL for the specific language
14
* governing rights and limitations.
15
*
16
* You should have received a copy of the LGPL along with this
17
* program. If not, go to http://www.gnu.org/licenses/lgpl.html
18
* or write to the Free Software Foundation, Inc.,
19
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
20
*
21
* The development of this software was supported by the
22
* Excellence Cluster EXC 277 Cognitive Interaction Technology.
23
* The Excellence Cluster EXC 277 is a grant of the Deutsche
24
* Forschungsgemeinschaft (DFG) in the context of the German
25
* Excellence Initiative.
26
*/
27
28
#include "server/gaze_motion_generator.h"
29
#include "server/server.h"
30
31
using namespace std;
32
using namespace humotion;
33
using namespace humotion::server;
34
35
//saccade detection threshold in deg/s
36
///const float GazeMotionGenerator::SACCADE_SPEED_THRESHOLD = 15.0;
37
//some constants to decide if the requested move will trigger a neck or eye saccade
38
const float GazeMotionGenerator::NECK_SACCADE_THRESHOLD      = 15.0; //deg
39
const float GazeMotionGenerator::EYE_SACCADE_SPEED_THRESHOLD = 15.0; //deg/s
40
//close to ocolumotor-range?
41
const float GazeMotionGenerator::OMR_LIMIT_TRIGGERS_NECK_SACCADE = 0.95; //0.95 = reaching 95% of OMR will trigger a correction
42
43
44
//! constructor
45
GazeMotionGenerator::GazeMotionGenerator(JointInterface *j, int dof, float t) : ReflexxesMotionGenerator(j, dof, t){
46
}
47
48
//! destructor
49
GazeMotionGenerator::~GazeMotionGenerator(){
50
}
51
52
//! update gaze target:
53
//! \param GazeState with target values for the overall gaze
54
void GazeMotionGenerator::set_gaze_target(GazeState new_gaze_target){
55 1c758459 Simon Schulz
    if (requested_gaze_state.gaze_type == GazeState::GAZETYPE_RELATIVE){
56
        printf("> ERROR: gaze targets should be converted to absolute before calling this\n");
57
        exit(EXIT_FAILURE);
58 8c6c1163 Simon Schulz
    }
59
60
    //check magnitude of gaze change to detect eye-neck saccades:
61
    float dist = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target));
62
63
    //check requested speed
64
    float speed = fabs(requested_gaze_state.distance_pt_abs(new_gaze_target)) / (new_gaze_target.timestamp-requested_gaze_state.timestamp);
65
66
    //check magnitude and speed of gaze change to detect eye-neck saccades:
67
    if (dist > NECK_SACCADE_THRESHOLD){
68
        //the next saccade has to use neck motion as well
69
        if (speed > EYE_SACCADE_SPEED_THRESHOLD){
70
            neck_saccade_requested = true;
71
        }
72
    }else{
73
        neck_saccade_requested = false;
74
    }
75
76
    //check for eye getting close to ocolomotor range
77 fdb6f148 Sebastian Meyer zu Borgsen
    //float eye_pos_l = joint_interface->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
78
    //float eye_pos_r = joint_interface->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
79
    //float eye_pos_ud = joint_interface->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
80
    //actually it makes more sense to trigger the neck saccade based on the target getting out of the OMR
81
    float eye_target_l  = joint_interface->get_target_position(JointInterface::ID_EYES_LEFT_LR);
82
    float eye_target_r  = joint_interface->get_target_position(JointInterface::ID_EYES_RIGHT_LR);
83
    float eye_target_ud = joint_interface->get_target_position(JointInterface::ID_EYES_BOTH_UD);
84 8c6c1163 Simon Schulz
85
    //min/max bounds:
86
    float left_min  = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_LEFT_LR);
87
    float left_max  = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_LEFT_LR);
88
    float right_min = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_RIGHT_LR);
89
    float right_max = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_RIGHT_LR);
90
    float ud_min    = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_min(JointInterface::ID_EYES_BOTH_UD);
91
    float ud_max    = OMR_LIMIT_TRIGGERS_NECK_SACCADE * joint_interface->get_joint_max(JointInterface::ID_EYES_BOTH_UD);
92
93
    if (
94 fdb6f148 Sebastian Meyer zu Borgsen
        (eye_target_l < left_min) || (eye_target_l > left_max) ||
95
        (eye_target_r < right_min) || (eye_target_r > right_max) ||
96
        (eye_target_ud < ud_min) || (eye_target_ud > ud_max)){
97 8c6c1163 Simon Schulz
        //the eyeball gets close to OMR, activate a neck compensation motion:
98
        neck_saccade_omr = true;
99
    }else{
100
        neck_saccade_omr = false;
101
    }
102
103
    //use base class set method:
104
    MotionGenerator::set_gaze_target(new_gaze_target);
105
}
106
107
//! check if an eye saccade is active:
108
bool GazeMotionGenerator::get_eye_saccade_active(){
109
    bool saccade_active;
110
111
    float speed_left  = joint_interface->get_ts_speed(JointInterface::ID_EYES_LEFT_LR).get_newest_value();
112
    float speed_right = joint_interface->get_ts_speed(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
113
    float speed_tilt  = joint_interface->get_ts_speed(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
114
115
    float speed_total_l = sqrt(speed_left*speed_left + speed_tilt*speed_tilt);
116
    float speed_total_r = sqrt(speed_right*speed_right + speed_tilt*speed_tilt);
117
118
    //thresholding
119
    if ((speed_total_l > EYE_SACCADE_SPEED_THRESHOLD) || (speed_total_r > EYE_SACCADE_SPEED_THRESHOLD)){
120
        //this is a saccade
121
        saccade_active = true;
122
    }else{
123
        saccade_active = false;
124
    }
125
126
    return saccade_active;
127
}
128
129
//! get overall gaze
130
GazeState GazeMotionGenerator::get_current_gaze(){
131
    //shortcut, makes the following easier to read
132
    JointInterface *j = joint_interface;
133
134
    GazeState gaze = requested_gaze_state;
135
136
    gaze.pan = j->get_ts_position(JointInterface::ID_NECK_PAN).get_newest_value() +
137
            (j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value())/2.0;
138
    gaze.tilt = j->get_ts_position(JointInterface::ID_NECK_TILT).get_newest_value() + j->get_ts_position(JointInterface::ID_EYES_BOTH_UD).get_newest_value();
139
    gaze.roll = j->get_ts_position(JointInterface::ID_NECK_ROLL).get_newest_value();
140
141
    gaze.vergence = j->get_ts_position(JointInterface::ID_EYES_LEFT_LR).get_newest_value() - j->get_ts_position(JointInterface::ID_EYES_RIGHT_LR).get_newest_value();
142
143
    return gaze;
144
}