amiro-os / devices / DiWheelDrive / amiro_map.cpp @ a47d64ad
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1 | e1f1c4b5 | galberding | #include "amiro_map.hpp" |
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2 | |||
3 | 7520e117 | galberding | // #include <cstdint>
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4 | // #include <math.h>
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5 | e1f1c4b5 | galberding | |
6 | 7520e117 | galberding | |
7 | uint8_t AmiroMap::initialize(){ |
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8 | e1f1c4b5 | galberding | |
9 | b8b3a9c9 | galberding | // Clear old values in case the map is initialized again
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10 | 7520e117 | galberding | this->state.current = 0; |
11 | this->state.next = 0; |
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12 | this->state.valid = false; |
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13 | e1f1c4b5 | galberding | |
14 | b8b3a9c9 | galberding | // convert proto map to internal representation
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15 | e1f1c4b5 | galberding | for (int i=0; i<MAX_NODES; i++){ |
16 | 7520e117 | galberding | if(global->testmap[i][2] == 0xff && i != 0){ |
17 | e1f1c4b5 | galberding | break;
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18 | 7520e117 | galberding | } else if (global->testmap[i][2] == 0xff && i == 0) { |
19 | this->state.valid = false; |
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20 | d2230e6e | galberding | return 255; |
21 | e1f1c4b5 | galberding | } |
22 | |||
23 | b8b3a9c9 | galberding | //look for start node (default is Node 0)
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24 | 7520e117 | galberding | if (global->testmap[i][2] == 1 ) { |
25 | this->state.current = i;
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26 | b8b3a9c9 | galberding | } |
27 | e1f1c4b5 | galberding | |
28 | b8b3a9c9 | galberding | this->nodeList[i].id = i;
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29 | 7520e117 | galberding | this->nodeList[i].left = global->testmap[i][0]; |
30 | this->nodeList[i].right = global->testmap[i][1]; |
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31 | this->nodeList[i].flag = global->testmap[i][2]; |
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32 | b8b3a9c9 | galberding | this->nodeCount++;
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33 | } |
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34 | e1f1c4b5 | galberding | |
35 | b8b3a9c9 | galberding | // TODO make validity check
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36 | d2230e6e | galberding | |
37 | a07a7a1c | galberding | for (int j=0; j<nodeCount; j++) { |
38 | d2230e6e | galberding | this->nodeList[j].visited = 0; |
39 | a07a7a1c | galberding | visitNode(j); |
40 | for (int k = 0; k < nodeCount; k++) { |
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41 | d2230e6e | galberding | if (this->nodeList[k].visited == 1) { |
42 | this->nodeList[k].visited = 0; |
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43 | a07a7a1c | galberding | } else {
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44 | 7520e117 | galberding | this->state.valid = false; |
45 | d2230e6e | galberding | return k;
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46 | a07a7a1c | galberding | } |
47 | } |
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48 | } |
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49 | e1f1c4b5 | galberding | |
50 | 7520e117 | galberding | this->state.valid = true; |
51 | d2230e6e | galberding | return 42; |
52 | a07a7a1c | galberding | } |
53 | e1f1c4b5 | galberding | |
54 | a07a7a1c | galberding | void AmiroMap::visitNode(uint8_t id){
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55 | d2230e6e | galberding | if (this->nodeList[id].visited == 1){ |
56 | a07a7a1c | galberding | return;
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57 | }else{
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58 | d2230e6e | galberding | nodeList[id].visited = 1;
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59 | a07a7a1c | galberding | visitNode(this->nodeList[id].left);
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60 | visitNode(this->nodeList[id].right);
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61 | } |
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62 | e1f1c4b5 | galberding | } |
63 | |||
64 | 7520e117 | galberding | void AmiroMap::update(LineFollowStrategy strategy) {
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65 | // Each time at the end of the user thread state maschine, when the strategy
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66 | // is changed or a fixpoint is detected, this method gets called.
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67 | // The strategy change only has an effect on the fixpoint or in particular if
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68 | // a fixpoint is detected.
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69 | |||
70 | // set the strategy directly, actually there is no need to store that variable in the class
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71 | // but we will go with it for now to initialize everything properly.
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72 | this->lfStrategy = strategy;
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73 | uint16_t WL = global->vcnl4020[constants::DiWheelDrive::PROX_WHEEL_LEFT].getProximityScaledWoOffset(); |
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74 | uint16_t WR = global->vcnl4020[constants::DiWheelDrive::PROX_WHEEL_RIGHT].getProximityScaledWoOffset(); |
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75 | |||
76 | // Check the wheel sensors
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77 | bool left = global->linePID.BThresh >= WL;
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78 | bool right = global->linePID.BThresh >= WR;
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79 | types::position currentPos = global->odometry.getPosition(); |
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80 | |||
81 | if (left && right) {
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82 | // TODO A dangerous case -> amiro could be lifted
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83 | } |
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84 | else if (left && !leftDetected) { |
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85 | // The sensor on the left side of the Amiro is driving on black
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86 | // To prevent continous fixpoint detection a point needs to be marked as currently detected
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87 | // and released.
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88 | leftDetected = true;
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89 | nodeList[state.next].pR.f_x = currentPos.f_x; |
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90 | nodeList[state.next].pR.f_y = currentPos.f_y; |
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91 | nodeList[state.next].pR.f_z = currentPos.f_z; |
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92 | nodeList[state.next].pR.x = currentPos.x; |
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93 | nodeList[state.next].pR.y = currentPos.y; |
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94 | nodeList[state.next].pR.z = currentPos.z; |
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95 | nodeList[state.next].visited |= 0x01;
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96 | state.current = state.next; |
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97 | state.next = nodeList[state.current].right; |
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98 | state.strategy = 0x01;
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99 | } |
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100 | else if (right && !rightDetected) { |
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101 | // Same as left only for the right sensor.
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102 | rightDetected = true;
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103 | nodeList[state.next].pL.f_x = currentPos.f_x; |
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104 | nodeList[state.next].pL.f_y = currentPos.f_y; |
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105 | nodeList[state.next].pL.f_z = currentPos.f_z; |
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106 | nodeList[state.next].pL.x = currentPos.x; |
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107 | nodeList[state.next].pL.y = currentPos.y; |
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108 | nodeList[state.next].pL.z = currentPos.z; |
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109 | nodeList[state.next].visited |= 0x02;
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110 | state.current = state.next; |
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111 | state.next = nodeList[state.current].left; |
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112 | state.strategy = 0x02;
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113 | } |
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114 | else if (!left && !right) { |
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115 | // in case the fixpoint is not detected anymore
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116 | leftDetected = false;
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117 | rightDetected = false;
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118 | } |
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119 | |||
120 | a07a7a1c | galberding | |
121 | 7520e117 | galberding | // update internal map_state
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122 | // Update travel distance
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123 | // check if the nodes of the specific strategy where visited
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124 | // if (state.strategy
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125 | // == (nodeList[state.current].visited & nodeList[state.next].visited)) {
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126 | // // only update distance if both nodes were visited
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127 | // if (state.strategy == 0x01) {
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128 | // // Amiro is driving on the right edge
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129 | // state.dist = (uint8_t) sqrt(
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130 | // pow(nodeList[state.next].pR.x - nodeList[state.current].pR.x, 2)
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131 | // + pow(nodeList[state.next].pR.y - nodeList[state.current].pR.y, 2));
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132 | // } else {
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133 | // // Driving on the left edge
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134 | e1f1c4b5 | galberding | |
135 | 7520e117 | galberding | // }
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136 | // }
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137 | e1f1c4b5 | galberding | } |